Rolling Stock Stars
Designer: Björn Rabenstein
A standalone reimplementation of Rolling Stock, with variable-power companies and valuation abstracted into stars, spanning from Prussian railroads to airports.
Rolling Stock Stars
Contents
How it works
- 30● per player (25● with 6 players); the foreign investor has 4●
- Company deck by colour: red (★) on top, then orange, yellow, green and blue (★★★★★)
- At the bottom, the end card with its 7● side up
- As many are turned face up as there are players: that's the offer
- 8 corporations, each with a power and 4 to 7 shares
- 1. Investment: auction a company, buy or sell one share, or pass
- 2. New order by cash; the foreign investor buys what's left
- 3. Corporations buy companies (within the price range)
- 4. Companies may be closed
- 5. Income, synergies and cost of ownership
- 6. Dividends and new share price based on stars
- 7. End card
- 8. Each corporation may issue one share
- 9. Players may turn one of their companies into a corporation
- A corporation reaches 75● when a share is bought: the game ends at once
- The 75● card comes into play in phase 7
- Phase 7 starts with the end card already flipped (it flips when the offer runs out)
- Most cash, company face value and share prices wins
Components
- Cash
- Private companies
- Shares
- 36 cards in 5 colours, from ★ to ★★★★★
- Face value, price range, income and synergies
- Later, a cost of ownership depending on the deck
- Born from a player's company
- Each has a power: Prussian Railway, +1● per company
- If the bank holds all the shares, they go into receivership
- Unlimited money
- Issued shares not held by any player
- 27 share price cards, from 0● to 75●
- Buys the companies nobody wants
- Collects 5● per turn on top of income
- Only sells at the maximum price
Where the money goes
- Players Bank Auctions and share purchases
- Bank Players Company income and share sales
- Players Corporations On creating the corporation, the difference up to the share price
- Bank Corporations Shares the bank takes on creation, issued shares, income
- Corporations Players Dividends and buying companies from players
- Corporations Foreign investor Buying companies from the investor, at maximum price
- Compared with Rolling Stock: fewer companies, corporations with powers, and the share price moves by stars instead of book value.
- Stars = those of the companies + one for every 10● in the treasury. Have more than the card asks for, and it rises.
A round, step by step
Illustrative example that chains two rulebook examples (the [MHE] auction and its stock market debut as the Prussian Railway) and continues with the real rules. 3 players; [P1] starts turn 2 with 20●.
-
Turn 2 · phase 1 The [MHE] auction
[P2] auctions the [MHE] at 9●, one over face value, to shut out [P3], who only has 9. [P1] bids 11● and [P2] drops out. [P1] pays 11● to the bank.
A new company is turned up, but it can't be auctioned until next turn.
- [P1] cash
- 9●
- Prussian Railway treasury
- —
- Share price
- —
- Corporation's companies
- —
-
Turn 2 · phase 2 New order
[P2] has the most cash (12●) and moves to first. [P1] and [P3] are tied at 9●: [P1], who was ahead, stays second. Then the foreign investor buys whatever it can from the offer at face value.
- [P1] cash
- 9●
- Prussian Railway treasury
- —
- Share price
- —
- Corporation's companies
- —
-
Turn 2 · phase 5 Income
The [MHE] gives [P1] 2●. There's no cost of ownership yet.
- [P1] cash
- 11●
- Prussian Railway treasury
- —
- Share price
- —
- Corporation's companies
- —
-
Turn 2 · phase 9 The Prussian Railway
[P1] turns the [MHE] into the Prussian Railway. They pick a share price of 11● (with a red company it can be 10● to 14●). The president's share is worth 11● and the [MHE] 8●: they pay 3● into the treasury. The bank takes another share and puts in 11●.
In Rolling Stock, creating corporations happens in phase 2; here it's the last phase of the turn.
- [P1] cash
- 8●
- Prussian Railway treasury
- 14●
- Share price
- 11●
- Corporation's companies
- MHE
-
Turn 3 · phase 1 Someone buys in
[P2] buys the Prussian Railway share from the bank: the share price rises to 12● and they pay 12●. With one share each, [P1] remains president.
To take the presidency you need more shares than the president, not the same number.
- [P1] cash
- 8●
- Prussian Railway treasury
- 14●
- Share price
- 12●
- Corporation's companies
- MHE
-
Turn 3 · phase 1 The [BSE]
[P1] auctions the [BSE] at 2●, its face value, and nobody raises.
- [P1] cash
- 6●
- Prussian Railway treasury
- 14●
- Share price
- 12●
- Corporation's companies
- MHE
-
Turn 3 · phase 3 Selling it to the corporation
The [BSE] can be sold for 1● to 3●. [P1] sells it to the Prussian Railway, which they preside over, for the maximum.
- [P1] cash
- 9●
- Prussian Railway treasury
- 11●
- Share price
- 12●
- Corporation's companies
- MHE + BSE
-
Turn 3 · phase 5 Income and power
The [MHE] gives 2● and the [BSE] 1●. They have no synergy with each other, but the Prussian Railway's power adds 1● per company: 5●.
- [P1] cash
- 9●
- Prussian Railway treasury
- 16●
- Share price
- 12●
- Corporation's companies
- MHE + BSE
-
Turn 3 · phase 6 Dividend
With a 12● share price it can pay up to 4● per share. It pays 2●: [P1] and [P2] collect 2● each.
Paying 4● per share would drop the treasury to 8● and lose a star.
- [P1] cash
- 11●
- Prussian Railway treasury
- 12●
- Share price
- 12●
- Corporation's companies
- MHE + BSE
-
Turn 3 · phase 6 Counting stars
Stars: [MHE] (1) + [BSE] (1) + 1 for the 12● in the treasury = 3. The 12● card with 2 shares issued asks for 2. It has one extra: it moves up one space, to 13●.
Two or more extra (or short), and it would jump two spaces.
- [P1] cash
- 11●
- Prussian Railway treasury
- 12●
- Share price
- 13●
- Corporation's companies
- MHE + BSE
-
Turn 3 · phase 8 What now?
In phase 8, the Prussian Railway can issue a share: it would drop to 12● and the bank would pay it 12●. With that money it could buy companies with synergies, like the [BPM], which has them with both.
- [P1] cash
- 11●
- Prussian Railway treasury
- 12●
- Share price
- 13●
- Corporation's companies
- MHE + BSE
Rolling Stock Stars — Summary
Capitalization type
- Same as the original Rolling Stock: no classic IPO. A Corporation is founded by handing over an already-owned "Company" card as its first asset.
- The share price is never chosen: it's automatically recalculated by comparing the corporation's "star count" (cash/10 + the level of every owned Company) against what's printed on its current price card.
Floating percentage and per-player share limits
- The floating threshold varies by corporation: Junkyard Scrappers and Synergistic float at 40%; Overseas Trading and Stock Masters at 50%; Prussian Railway and Doppler AG at 60%; Stars, Inc. and Vintage Machinery at 70%
- No real cap: a player may hold up to 100% of a single corporation, across all 8 corporations
- Certificate limit per player: 99 (inherited from Rolling Stock), the same regardless of player count — in practice this imposes no functional limit
Starting cash by player count
- 2 to 6 players: the same starting cash in every case (inherited from Rolling Stock: $30, or $25 with 6 players)
- The bank starts with $10,000; the Foreign Investor starts with $4 and gets an extra $5 every income phase
End game triggers
- A corporation reaches the 75-coin price while buying a share: immediate end
- That 75-coin price is still in use when phase 7 (End Card) begins: end
- Phase 7 begins with the end card already flipped from a previous turn: end
- No trigger is tied to trains, because the game has none
Number of phases
- There are no train phases like in 1830: every full turn runs through 7 fixed steps: Investment, Closing, Acquisition, Closing Companies, Income, Dividends and End Card, followed by Issue Shares and IPO (unlike the original Rolling Stock, there's no separate Foreign Investor step here).
- The "Cost of Ownership" rises in level as higher-level Companies are revealed from the deck (5 levels instead of the original game's 6).
Train list and prices
- Not applicable: Rolling Stock Stars has no board, hexes, tiles, or trains. Its conceptual equivalent remains the "Cost of Ownership," which reduces the income of Companies of whichever color/level is active each turn.
List of private companies
- 36 "Company" cards across five levels, each printed with a face value, a fixed income, a star count and a list of synergies; the thematic arc runs from 1830s Prussia (level 1) to modern ports and airports (level 5):
- Level 1 (early Prussian railways, $1-$8): 6 companies, e.g. BME, BSE, KME, AKE, BPM, MHE
- Level 2 (Germany, $11-$19): 8 companies, e.g. WT, BY, BD, OL, HE, SX, MS, PR
- Level 3 (Europe, $20-$29): 8 companies, e.g. DSB, KK, NS, SBB, B, PKP, SNCF, DR
- Level 4 (bigger companies and early airports, $30-$43): 7 companies, e.g. SZD, SJ, FS, RENFE, BR, BSR, E
- Level 5 (modern ports and airports, $45-$60): 7 companies, e.g. HH, HA, HR, MAD, FRA, LHR, CDG
- Newly revealed Companies take a full turn before they can be auctioned; any left over are automatically bought at face value by the Foreign Investor
List of corporations
- Prussian Railway (PR) — 5 shares, floats at 60% — +$1 per company it owns
- Overseas Trading (OS) — 6 shares, floats at 50% — always has first priority buying from the Foreign Investor, and only pays face value there
- Stars, Inc. (SI) — 4 shares, floats at 70% — always adds 2 extra stars to its count
- Doppler AG (DA) — 5 shares, floats at 60% — doubles the printed income of its best Company
- Vintage Machinery (VM) — 4 shares, floats at 70% — reduces its Cost of Ownership by up to $10 (never below $0)
- Stock Masters (SM) — 6 shares, floats at 50% — issuing a share doesn't change its price
- Junkyard Scrappers (JS) — 7 shares, floats at 40% — closing a Company earns twice its printed income as a bonus
- Synergistic (S) — 7 shares, floats at 40% — +$1 for every two synergy markers it owns
- Only these 8 fixed corporations exist, each with a unique permanent special power; none has a home or token on a map
Game-specific mechanics
- Share price moves by comparing a corporation's star count against what's printed on its price card (up to two spaces up or down)
- "Receivership": if all of a corporation's issued shares end up owned by the bank, it enters this state and is run by an automated receiver (zero dividends, closures by fixed rules) until someone buys a share and claims its president's certificate
- Final scoring ignores corporate assets entirely: only personal cash, the face value of Companies still directly held by a player, and the price of personally-held shares count
- A fully standalone reimplementation: you don't need the original Rolling Stock to play it
Emergency sell
Same as Rolling Stock: there's no train-purchase concept, so no emergency sell mechanic exists here either. This title reuses Rolling Stock's negotiation-based company-acquisition system unchanged, just with different market and company data.
Comparison with 1830
1. No map, no track, no trains — same as the original Rolling Stock
1830 revolves around the physical map: tiles, routes and trains. Rolling Stock Stars, like its predecessor,
strips all of that out: there's no board, hexes, tiles, tokens or trains. "Companies" generate the income
printed on the card, and "Synergies" between pairs of companies abstractly stand in for a transportation
network.
2. A historical arc spanning decades and sectors, not a fixed region
1830 always stays in the mid-19th-century northeastern USA. Rolling Stock Stars starts in 1830s Prussia with
early railroads, and as the game progresses it adds companies from Germany, then all of Europe, and eventually
even non-railroad sectors: the final tier of cards represents container ports and airports.
3. Stock price moves by "stars," not a book-value table
In 1830, the stock price moves along a fixed grid based on dividend policy. In Rolling Stock Stars, each
Company card carries a number of stars based on its level, and every 10 coins of cash also counts as one more
star. Each round, if a corporation's star count doesn't match what's printed on its current price card, the
price moves up or down one or two spaces depending on the gap.
4. Eight fixed corporations with unique, permanent powers, not identical companies
In 1830, every company operates under exactly the same rules. In Rolling Stock Stars there are only eight
corporation cards, each with a permanent special power: Prussian Railway earns +1 coin per company it owns,
Doppler AG doubles the income of its best company, Overseas Trading always gets first priority buying from the
foreign investor, and so on for the other five.
5. Seven phases per turn, not a simple stock/operating alternation
In 1830, each cycle is simple: a stock round followed by one or more operating rounds. In Rolling Stock Stars,
every full turn runs through 7 fixed phases (investment, closing, acquisition, closing companies, income,
dividends and end card), many of which do nothing until enough corporations exist in the game.
6. "Receivership": a corporate zombie state with no equivalent in 1830
In 1830, a bankrupt company is liquidated and that's it. In Rolling Stock Stars, if all of a corporation's
issued shares end up owned by the bank, the corporation enters "receivership": it keeps running under an
automated (not very smart) receiver that always pays zero dividends and closes companies following fixed
rules, until some player buys a share and claims its president's certificate.
7. Three independent end-game triggers, none tied to trains (because there aren't any)
In 1830, the game ends when the bank runs dry or the last train of the last type is bought. In Rolling Stock
Stars the game ends if a corporation reaches the 75-coin share price while buying a share, if that price card
is still in use when phase 7 begins, or if phase 7 begins with the end card already flipped from a previous
turn.
8. Final scoring ignores corporate assets entirely
Just like in 1830, a corporation's treasury and holdings don't count toward determining the winner. In Rolling
Stock Stars, final scoring only adds up personal cash, the face value of privately-owned (unconverted)
companies, and the current price of personally-held shares.
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