1858: The Railways of Iberia
Designer: Ian D. Wilson
The Iberian Peninsula with 22 privates that eventually convert into shares of the operating companies, dual track gauge, and both 5- and 10-share companies.
1858: The Railways of Iberia
Contents
How it works
- Starting cash: Pt500 (3 players), Pt375 (4), Pt300 (5) or Pt250 (6); Pt12,000 bank
- 22 private railways: the 17 yellow ones for sale from the start, the 5 green ones from phase 3
- At the start there are no public companies: only privates that lay track
- In the first stock round, only privates can be auctioned
- Turn: sell and exchange as you like, then one purchase or one auction
- Auction a private (minimum price below face value)
- Exchange a private with a city + the par price for the 40% president's share
- Exchange a private for a share of a company that reaches it (with the president's consent)
- Buy shares from the treasury or open market, always at share price
- Income from players' privates
- Privates: lay up to 2 yellows from their home; the owner pays
- Companies, highest share price first:
- 1. Track: 2 tiles, the second costs Pt20
- 2. One station
- 3. Trains + income from its privates
- 4. Pay out, pay half or withhold
- 5. Buy trains; issue or redeem shares
- The bank runs out: that operating round finishes
- There's no bankruptcy
- Most cash plus shares at share price wins
Components
- Cash
- Privates: collect income and pay for the track they lay
- Shares (max. 60%)
- No treasury, no trains
- Lay track from their home hex
- Income rises in phase 3
- Close in phase 5's closing round
- Start with 5 shares (40% + 3 × 20%) and float at 40%
- Convert to 10 shares by choice or with the first 5E/4M
- Don't have to own a train (without one, they drop)
- Collect income from the privates they own
- Broad gauge; metre gauge from phase 3; dual gauge from 5
- A route can't mix broad and metre gauge
- Station costs depend on province borders
- Pt12,000 bank
- Open market (max. 50%)
- New trains
Where the money goes
- Players Bank Private auctions, open market shares and the track privates lay
- Players Companies Par price when exchanging a private; treasury shares
- Bank Players Private income, dividends, share sales
- Companies Bank Trains, terrain, stations
- Bank Companies Withheld revenue, share issues
Phases
- H trains count hexes; M and E trains count cities, and E trains don't score towns.
- The share price rises if the dividend per share reaches a tenth of the share price.
A round, step by step
Illustrative example with the real rules and prices (we couldn't consult the rulebook, so it follows the 18xx.games implementation): 4 players with Pt375 each. We follow [PL1], who buys the [B&M] private and converts it into the [TBF], the Barcelona company.
-
Before starting Only privates Phase 2
On the table are 17 yellow privates, each with its home hex. Public companies don't exist until someone exchanges a private into one.
- [PL1] cash
- Pt375
- [TBF] treasury
- —
- [TBF] share price
- —
- [TBF] trains
- —
-
Stock round 1 Auctioning the B&M Phase 2
[PL1] opens the auction for the [B&M], face value Pt115, at the minimum of Pt90. [PL2] bids Pt95 and [PL1] wins it for Pt100. It pays Pt23 per operating round.
No company can be started in the first stock round.
- [PL1] cash
- Pt275
- [TBF] treasury
- —
- [TBF] share price
- —
- [TBF] trains
- —
-
Operating round 1.1 The private builds Phase 2
[PL1] collects Pt23. The [B&M] lays the yellow Barcelona city (Pt40), free because it's its home hex, and a town in Girona: Pt40 for the mountain plus Pt20 for being the second tile. [PL1] pays.
Privates have no treasury: the owner pays for the track out of their own pocket.
- [PL1] cash
- Pt238
- [TBF] treasury
- —
- [TBF] share price
- —
- [TBF] trains
- —
-
Operating round 1.2 Second income Phase 2
There are always two operating rounds per stock round. [PL1] collects Pt23 again and doesn't build this time.
- [PL1] cash
- Pt261
- [TBF] treasury
- —
- [TBF] share price
- —
- [TBF] trains
- —
-
Stock round 2 The [TBF] is born Phase 2
[PL1] exchanges the [B&M] plus Pt110 for the [TBF] president's certificate (40%). The par price is the highest that doesn't exceed the private's face value (Pt115): Pt110. The money goes to the treasury and the [TBF] places its station in Barcelona.
The [TBF] has already floated: it's a 5-share company and the president holds two.
- [PL1] cash
- Pt151
- [TBF] treasury
- Pt110
- [TBF] share price
- Pt110
- [TBF] trains
- —
-
Stock round 2 Capital Phase 2
On another turn, [PL1] buys a 20% share from the treasury at Pt110. [PL2] and [PL3] buy one each. No shares are left in the treasury.
- [PL1] cash
- Pt41
- [TBF] treasury
- Pt440
- [TBF] share price
- Pt110
- [TBF] trains
- —
-
Operating round 2.1 Income goes to the [TBF] Phase 2
The [B&M] now belongs to the [TBF]: [PL1] no longer collects its income. The [TBF] has no trains, but it takes the private's Pt23.
- [PL1] cash
- Pt41
- [TBF] treasury
- Pt440
- [TBF] share price
- Pt110
- [TBF] trains
- —
-
Operating round 2.1 Paying out Pt23 Phase 2
It pays Pt4 per share. [PL1], with 3 of the 5 shares, collects Pt12, and the leftover Pt3 stays with the [TBF]. The dividend doesn't reach a tenth of the share price: no movement.
Had it withheld, it would have dropped one space.
- [PL1] cash
- Pt53
- [TBF] treasury
- Pt443
- [TBF] share price
- Pt110
- [TBF] trains
- —
-
Operating round 2.1 A 2H Phase 2
It buys a 2H train for Pt100. It runs 2 hexes of broad gauge and scores cities and towns.
A company that ends its turn without a train drops one space.
- [PL1] cash
- Pt53
- [TBF] treasury
- Pt343
- [TBF] share price
- Pt110
- [TBF] trains
- 2H
-
Operating round 2.2 Barcelona – Girona Phase 2
The 2H runs Barcelona (40) – Girona (10): Pt50, in a single hex. With the [B&M]'s income, the [TBF] takes in Pt73.
- [PL1] cash
- Pt53
- [TBF] treasury
- Pt343
- [TBF] share price
- Pt110
- [TBF] trains
- 2H
-
Operating round 2.2 Paying out and rising Phase 2
It pays Pt14 per share: [PL1] collects Pt42 and Pt3 is left over for the [TBF]. Pt14 is more than a tenth of Pt110, so the share price moves up one space: Pt120.
It can also pay half: part goes to shareholders and the rest stays with the company.
- [PL1] cash
- Pt95
- [TBF] treasury
- Pt346
- [TBF] share price
- Pt120
- [TBF] trains
- 2H
-
Operating round 2.2 Waiting for the 4H Phase 2
It buys no more trains. When the 2Hs run out, the 4H (or the metre-gauge 2M) comes out and phase 3 begins: green tiles, metre gauge and the 5 green privates for sale.
- [PL1] cash
- Pt95
- [TBF] treasury
- Pt346
- [TBF] share price
- Pt120
- [TBF] trains
- 2H
-
Towards stock round 3 What now? Phase 2
In phase 3 the [B&M] will start paying the [TBF] Pt35. With the first 5E or 4M, the [TBF] will convert to 10 shares and the privates will close: before that, their owners can exchange them for shares of the companies that reach them.
- [PL1] cash
- Pt95
- [TBF] treasury
- Pt346
- [TBF] share price
- Pt120
- [TBF] trains
- 2H
1858 — Summary
Capitalization type
- Incremental capitalization: the company collects the money for each share as it's actually sold, not all at once when floating.
- Every public company starts out with only 5 shares (40%/20%/20%/20%) and automatically converts into a 10-share company once the first 5E or 4M train is bought.
Floating percentage and per-player share limits
- Floats once 40% of shares are sold (the same threshold for every corporation)
- No player may hold more than 60% of a single corporation
- Certificate limit per player: 2 players — 21; 3 players — 21; 4 players — 16; 5 players — 13; 6 players — 11
Starting cash by player count
- 2 players: Pt500 starting cash (bank has Pt8,000) — played with a restricted board
- 3 players: Pt500 starting cash (bank has Pt12,000)
- 4 players: Pt375 starting cash (bank has Pt12,000)
- 5 players: Pt300 starting cash (bank has Pt12,000)
- 6 players: Pt250 starting cash (bank has Pt12,000)
End game triggers
- The bank runs out of money: the game ends at the conclusion of the current operating round (no need to wait for a full set)
- There is no bankruptcy in this game: BANKRUPTCY_ALLOWED is false
- Before the game ends, a Final Exchange Round is played in which the usual per-company ownership limit can be exceeded
Number of phases
- 6 phases (2, 3, 4, 5, 6, 7), triggered by the purchase of the first train (broad or metre gauge) of each level
Train list and prices
- 2H — Pt100 (or the metre-gauge 2M variant, added alongside the 4H train); becomes "wounded" (half revenue) once the first 6H is bought, is retired once the first 6E is bought
- 4H — Pt200 (metre variant 2M at Pt100); buying it unlocks the green privates; becomes wounded once the first 6E is bought, is retired once the first 7E is bought
- 6H — Pt300 (metre variant 3M at Pt200); is retired once a set number of "grey" trains (7E/6M/5D) have been bought: 3 units with 2 players, 5 with more players
- 5E — Pt500 (metre variant 4M at Pt400); buying it converts all 5-share companies into 10-share companies, and the privates close at the end of that operating round
- 6E — Pt650 (metre variant 5M at Pt550)
- 7E — Pt800 (metre variant 6M at Pt700)
- 5D — Pt1,100 (available from phase 7)
- The quantity of each train type depends on the number of players (fewer units with 2 players)
List of private companies
- H&G (P1) — Pt30, revenue 10 — cannot be exchanged for shares or found a company
- B&M (P2) — Pt115, revenue 23→35 (phase 3), home O8 — founds a company in Barcelona
- M&A (P3) — Pt125, revenue 25→38, homes H11/H13 — founds a company in Madrid
- P&L (P4) — Pt110, revenue 22→33, homes B9/B11 — founds a company in Porto
- V&J (P5) — Pt100, revenue 20→30, home L13 — founds a company in Valencia
- R&T (P6) — Pt60, revenue 12→18, home N9 — cannot found a company
- L&C (P7) — Pt90, revenue 18→27, homes A14/B13 — founds a company in Lisboa
- M&V (P8) — Pt120, revenue 24→36, homes G8/G10/H11 — founds a company in Madrid or Valladolid
- M&Z (P9) — Pt95, revenue 19→29, homes I10/J9/K8/L7 — founds a company in Zaragoza
- C&S (P10) — Pt105, revenue 21→32, homes E18/F17/G18 — founds a company in Sevilla or Córdoba
- SJ&C (P11) — Pt70, revenue 14→21, homes E18/E20 — founds a company in Sevilla or Cádiz
- Z&P (P12) — Pt80, revenue 16→24, homes K4/K6/L7 — founds a company in Zaragoza
- C&B (P13) — Pt75, revenue 15→23, home I2 — founds a company in Bilbao
- C&M (P14) — Pt85, revenue 17→26, homes G18/G20 — founds a company in Córdoba or Málaga
- M&C (P15) — Pt70, revenue 14→21, homes K18/L19 — founds a company in Murcia
- A&S (P16) — Pt80, revenue 16→24, homes G4/H3 — founds a company in Santander
- B&CR (P17) — Pt65, revenue 13→20, homes D15/E14/F15 — cannot found a company
- S&C (P18, green) — Pt100, revenue 30, homes C2/C4 — founds a company in La Coruña
- M&S (P19, green) — Pt90, revenue 27, home F9 — cannot found a company
- CM&P (P20, green) — Pt135, revenue 40, homes D13/E12/F13/G12/H11 — founds a company in Madrid
- O&V (P21, green) — Pt110, revenue 33, homes B5/C4 — founds a company in Vigo
- L&G (P22, green) — Pt120, revenue 36, homes F1/F3/F5 — founds a company in Gijón
List of corporations
- A - Andalucian Railway
- AVT - Almanza, Valencia and Tarragona Railway
- MZA - Madrid, Zaragoza and Alicante Railway
- N - Northern Railway
- RP - Royal Portugese Railway
- TBF - Tarragona, Barcelona and France Railway
- W - Western Railway
- ZPB - Zaragoza, Pamplona and Barcelona Railway
- None of the 8 has a fixed home in the rulebook: each one is founded either by exchanging a private railway with a city (taking that private's home), or, from phase 5 onward, by starting directly and choosing any open city
Game-specific mechanics
- Dual track gauge: broad (from the start), metre (from phase 3), and dual (from phase 5); no route can combine both gauges
- Two independent train ladders, one per gauge (H/E for broad, M for metre)
- Privates have no treasury of their own: the owner pays out of pocket for construction on the private's home hex
- Privates with a city convert into the founding shares of a public company; the rest just generate income and eventually close
- Ongoing private auctions throughout the game, not only at the start
- Two-stage obsolescence: "wounded" (half revenue) first, then fully retired
- There is no bankruptcy in this game
Emergency sell
There's no emergency sell here in the usual sense, because owning a train is never compulsory: a corporation that can't afford one simply keeps operating without it (and without route revenue) instead of being forced into a purchase. No president cash and no forced share sale ever happen for this reason.
Comparison with 1830
1. Setting, map and number of players
1830 covers the northeastern US for 2-6 players. 1858 moves the action to the Iberian Peninsula (Spain and
Portugal), following the region's historical railway development, for 3-6 players (a 2-player variant exists
with a restricted board), in games lasting around 4 hours.
2. Privates with a city convert into shares instead of being bought out and closed
In 1830 a private is bought by a public company for cash and permanently removed from the game. In 1858, if a
private's home hex has a city on it, the private itself transforms into the founding shares of a public
company: it doesn't disappear in exchange for money, it converts directly into capital. Privates without a
city, on the other hand, never convert: they only generate income and eventually close.
3. Private auctions continue throughout the game, not just at the start
In 1830 the six privates are auctioned once, at the very start of the game. In 1858 privates keep coming up
for auction during stock rounds throughout the whole game, and both founding a new company and putting a
private up for auction use up a player's single buy action for that turn.
4. Dual track gauge, with two separate train ladders
Something that doesn't exist in 1830, with its single track gauge: 1858 has broad gauge (from the start),
metre/narrow gauge (from phase 3), and dual gauge (from phase 5), with dedicated trains for each gauge —
2H/4H/6H for broad gauge and 2M through 6M for metre gauge — that develop independently of each other. No
route can ever mix a broad-gauge stretch with a metre-gauge one.
5. Trains get "wounded" before fully rusting
In 1830 a train type rusts in one step and is removed the moment the next type is bought. In 1858
obsolescence happens in two stages: a train is first "wounded," earning only half its normal revenue, and
only later is it fully retired.
6. Game end only from the bank, plus a Final Exchange Round
In 1830 the game can end either from the bank running dry or from the last train of the last type being
bought. In 1858 the only trigger is the bank running dry; right before the game stops, there's a dedicated
Final Exchange Round in which the usual 60% per-company ownership limit can be exceeded — something that
never happens in 1830.
Related games
More games by Ian D. Wilson
A term you do not recognise? They are all explained in the 18xx glossary. Glossary →