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1858: The Railways of India

Designer: Ian D. Wilson

A variant of 1858 set in British India: 30 privates that convert into shares, ten companies, mine, oil and port tokens, and Pullman trains — for 3-6 players.

1858 India — Summary


Capitalization type


Floating and share limits per player


Starting money by number of players


End game triggers


Number of phases


Trains and prices


Private companies

Available from the start (revenue before→after phase 3):

Green, available from phase 3:

From phase 5, two locomotive works (LW): not auctioned; a company buys one from the bank for £100. They pay £10 into the treasury each operating round and give a 10% discount on 4M, 5E, 5M, 6E, 6M, 7E and 5D trains. They never close, a company may own at most one, and they cannot be transferred.


Corporations


Specific mechanics


Emergency sell

As in 1858, owning a train is not compulsory: a company that can't afford one simply keeps operating without it. The president never has to contribute money and no shares are force-sold. A Pullman on its own doesn't count as a train when issuing shares to raise emergency money.

Comparison with 1830

1. Setting, map and player count
1830 covers the north-eastern USA for 2-6 players. 1858 India is Ian D. Wilson's variant of 1858 set in India under British rule, with neighbouring countries as off-board areas, for 3-6 players. On 18xx.games it is still an alpha prototype.

2. Privates with a city convert into shares
In 1830 a private is bought by a public company and disappears. Here, as in 1858, privates with a city become the founding shares of a public company, and there are 30 of them, auctioned throughout the game.

3. Dual gauge from the start
1830 has a single gauge. Here broad and narrow gauge are both available from phase 2, with separate H/E and M trains, and the gauge of a tile already on the board can be changed.

4. Resource bonuses
In 1830 revenue comes only from routes. Here mine, oil and port tokens give a fixed bonus every time a company operates, and the Pullman adds extra revenue per large city.

5. Trains are wounded before they rust
In 1830 a train rusts in one go. Here it is first wounded (half revenue) and later rusts; 5E and later trains, the Pullman and the locomotive works are permanent.

6. The game ends only when the bank breaks
1830 can also end with the last train. Here it ends only when the £16,000 bank runs out, after a Final Exchange Round in which the 60% limit can be exceeded.

A term you do not recognise? They are all explained in the 18xx glossary. Glossary →