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18CZ: The Railway Comes to Czech Lands

Designer: Leonhard "Lonny" Orgler

The Czech Lands with fifteen operating companies in three sizes (small, medium, big) that absorb one another, over a fixed run of eight stock rounds.

18CZ — Summary


Capitalization type


Floating percentage and per-player share limits


Starting cash by player count


End game triggers


Number of phases


Train list and prices


List of private companies


List of corporations


Game-specific mechanics


Emergency sell

A sharp departure from 1830: presidents here can never be forced to sell personal shares. Order is treasury, then the president's personal cash, and if that's still not enough, an interest-free bank loan for the rest — but that loan comes back to bite at the very end, subtracted a second time from the player's final score. Corporations must also always hold a train here, not just when a route needs one, and can only ever buy from the bank, never from another corporation.

Comparison with 1830

1. Setting, map and number of players
1830 covers the northeastern USA for 2-6 players. 18CZ moves the action to the Czech lands (Bohemia, Moravia, and Silesia), for 2-5 players in the base game, with additional variants for 2 players (the "Bohemia" map) and 2-3 players (the "Moravia-Silesia" map).

2. Three tiers of operating companies, each with a different share denomination
In 1830 every company has exactly 10 shares of 10% each. In 18CZ there are three sizes: small companies or Regional Railways (denomination 50%-25%-25%, small trains only, 3 stations), medium companies or Main Railways (denomination 40%-20%-20%-20%, small and medium trains, 3 stations), and large companies or State Railways (denomination 20%+8×10%, can use every train type, but only 2 stations).

3. Eighteen "Local Railways" bought at a fixed price, not through an auction
In 1830 the six privates are awarded through an ascending auction. In 18CZ there are eighteen Local Railways (privates, six of each size) distributed in a Pre-Stock Round where each player simply buys one at its stated fixed price or passes. Once in a player's hands, they can only be sold to a company (never to another player) starting once the first "b" train is bought, at a price between 1 K and the current "Local Railways Price."

4. Local Railways owned by a company grant a one-time special power
A function that doesn't exist in 1830. When a company owns a Local Railway, it may, on its turn, activate its special power exactly once (lay an extra purple-edged tile, or ignore the terrain-building cost), without this stopping its regular income.

5. A company can fully acquire a smaller one
In 1830 companies never merge with or absorb each other. In 18CZ, after running trains, a larger company may acquire a smaller company outright if both directors agree, paying shareholders in cash a per-share price between 50% and 150% of the market price and absorbing its treasury, trains, and stations.

6. Three distinct train families, each tied to a company size
In 1830 every train follows the same rule of counting cities and towns passed through. In 18CZ "Normal" trains (for small companies) count exactly the revenue locations visited; "Plus-trains" (for medium companies) have a total limit but with a sub-cap on cities; and "Express" trains (for large companies) can freely skip as many towns as needed without them counting toward the total. On top of that, buying a new train only scraps trains of the same family, so the three obsolescence tracks age independently of each other.

7. Game length is fixed by a price track, not by the bank or the last train
In 1830 the game ends when the bank runs dry or the last available train is bought. In 18CZ the "Local Railways Price" automatically rises by 5 K at the start of every operating round; once it reaches 120, that final operating round is played and the game ends, regardless of how much money remains in the bank (which, in fact, is unlimited).

8. Emergency financing is a one-time 100% surcharge, not liquidation
In 1830, if a company can't pay for a mandatory train, it can ultimately be liquidated. In 18CZ, if the director doesn't have enough personal cash to cover the shortfall, they borrow from the bank with a one-time 100% surcharge on the borrowed amount (not recurring interest); until that debt (not the surcharge) is paid off, the player cannot buy shares in any subsequent stock round.