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1868: Wyoming

Designer: John Harres

Wyoming with coal mines and oil fields developed in their own dedicated rounds, in a modern and highly tactical 18xx.

1868 Wyoming — Summary


Capitalization type


Floating percentage and per-player share limits


Starting cash by player count


End game triggers


Number of phases


Train list and prices


List of private companies

Of the 21 private companies in the pool (P1, the 3+3+3+3+3 sub-options of P2-P6, and P7-P11), only 11 end up in play in any given game: 2 of the 3 options in each of the P2-P6 groups are discarded at random during setup.


List of corporations

On top of these 10 Railroad Companies, every player also controls a coal company and, from phase 5, an oil company — "minor" companies with no track or station token that only place development tokens. There are also two special development companies, Union Pacific Coal Company and "Buffalo Bill" Cody's Bonanza Oil District, tied to private companies P3a and P3b. These are described in detail under "Game-specific mechanics" since functionally they belong to the development system rather than being conventional railroad corporations.


Game-specific mechanics


Emergency sell

Follows the same order as 1830, but with one step inserted at the front: before the president is ever touched, the corporation must issue (sell) its own treasury shares onto the market if it has any left to sell. Only once that's exhausted does the president have to contribute personal cash, and only after that does a forced sale of the president's personal shares (of any corporation) kick in — with no more than one bundle of a given corporation's shares sold per emergency episode.

Comparison with 1830

1. Setting, map and number of players
1830 covers the northeastern USA for 2-6 players. 1868: Wyoming is a modern, highly tactical 18xx ("Hell on Wheels" meets classic 18xx) with 10 major railroad companies competing on a large map, offset by a much faster track-laying pace than a map that size would normally allow. On top of the standard game, it also ships a dedicated 2-player variant with adjusted certificate limits and starting cash.

2. Coal mines and oil fields as investments separate from the railroads
Absent from 1830, which has no resource layer at all. In 1868: Wyoming players separately manage and invest in coal and oil companies, whose development raises the revenue that railroad companies' trains can collect in that area — but that development needs sustained investment to hold, unlike a 1830 city's fixed, printed value.

3. Uranium as a high-risk development track
In 1830 every income source is static and predictable. 1868: Wyoming adds uranium as a further development type, with tempting revenue bonuses that then BUST in phase 7 — a resource with a bigger payoff but also more collapse risk than coal or oil.

4. Boomtowns that can grow, shrink, or vanish entirely
1830's towns and cities carry a fixed value on the map forever. In 1868: Wyoming, boomtowns can grow into cities if enough development happens nearby, shrink back down to towns if that development dries up, or even disappear as ghost towns for good — a genuinely living, reversible map.

5. Frontier Forts with a bonus that fades over time
1830 has no time-limited bonuses. 1868: Wyoming's Frontier Forts grant a revenue bonus to trains passing through, but that bonus declines over time (depending on the fort's color) and the fort is eventually removed from the map entirely, rewarding players who reach them early rather than late.

6. A huge, rotating pool of thematic privates
1830 uses the same fixed 6 privates in every game. 1868: Wyoming has 21, depicting real historical figures and events (surveyors, explorers, financiers, politicians, oil companies, small railroads), but only 11 are actually in play in any given game — the available roster changes from session to session.

7. Credit Mobilier: a Union Pacific ability, not a private company
Nothing like this exists in 1830. In 1868: Wyoming, Credit Mobilier is an ability of the Union Pacific itself (not one of the 21 privates) that pays its own shareholders specifically for building track in a particular region of the map, weaving the real historical financing scandal that gave it its name directly into the economic engine.

8. The Golden Spike and Northern Spike bonuses for completing historic links
1830 has no "first to connect X and Y" bonus at all. 1868: Wyoming has two: the Golden Spike rewards whichever train is first to run the full Omaha-to-Promontory Summit route, and the Northern Spike does the same for the first train from an eastern point to Independence Creek, Montana — both of which also permanently open up revenue in that area afterward.