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1849: Kingdom of the Two Sicilies

Designer: Scott Petersen

Federico Vellani's 1849 taken further south, to the former Kingdom of the Two Sicilies, in a revision by Scott Petersen.

1849: Kingdom of the Two Sicilies — Summary


Capitalization type


Floating percentage and per-player share limits


Starting cash by player count


End game triggers


Number of phases


Train list and prices


List of private companies


List of corporations


Game-specific mechanics


Emergency sell

Identical to 1849: treasury, then the president's personal cash, then a forced sale of the president's own shares — including the same restriction that a corporation's own shares can't be sold to fund itself until it has already operated once. 1849Boot only changes the map, market and trains, not this mechanic.

Comparison with 1830

1. Setting, map and number of players
1830 covers the northeastern USA for 2-6 players. This "Kingdom of the Two Sicilies" edition (based on the original 1849 set in Sicily) moves the action to the mainland, to the old Kingdom of the Two Sicilies (southern Italy, from Naples down), for 4-6 players, with 8 operating companies instead of the original base game's 6.

2. No free par value: the starting price comes from a fixed menu
In 1830 whoever founds a company picks its par value from a wide price table, and shares trade afterward relative to that value. Here there's no par value in the 1830 sense: every transaction happens at the current market value, and the president can only choose the starting value from a very small fixed menu of figures.

3. Random, forced founding order
In 1830 each player freely chooses which company to found and when. Here, position cards are randomly dealt at the start of the game and determine the exact order in which presidential certificates become available; a player who wants to found a company cannot choose one: they always take the next one available in that predetermined order.

4. Dual-gauge track
Something that doesn't exist in 1830 at all: the map has both standard-gauge and narrow-gauge track, with different building costs for each. Most trains can only run on one of the two gauges; only the special R6H train can use both networks, though it counts standard-gauge hexes as twice as costly in distance.

5. Corporate bankruptcy: permanent closure with no compensation
In 1830, if a company can't pay for a mandatory train, the president covers it with personal funds and, as a last resort, the company is liquidated but still exists with its shares. Here, if there's still not enough money to pay for a train even after the president has dipped into their own pocket, the company is closed entirely: all its tokens and any privates it owned are removed, and shareholders receive no compensation whatsoever.

6. The president's personal ruin
Here, if the president also can't cover an emergency payment with personal money, they can take a L.500 loan from the bank to keep playing, but L.750 is deducted from their final net worth. 1830 has no equivalent mechanism for individual personal debt.

7. An earthquake tailored to the new map
The base game (1849 in Sicily) has an earthquake that downgrades Messina once the first 12H train is bought. In this edition, the equivalent event hits Avezzano instead: the special tile on that hex disappears forever, revealing a weaker printed town with no connection to Rome — a thematic mechanic with no equivalent in 1830 at all.