18Rhl: The Railways of the Rhineland
Designer: Wolfram Janich
Railway companies compete to build profitable lines across the Rhine, in a financially-focused and highly strategic 18xx.
18Rhl — Summary
Capitalization type
- Capitalization depends on when the corporation floats: if it floats before the brown phase (phase 5), it's incremental — the treasury only receives the money players actually paid for shares bought, and any unsold IPO shares move to the corporation's own Treasury. If it floats in the brown phase or later, it's full: it receives 100% of the par value of all shares at once, and unsold shares go to the market.
- Corporations that float before the brown phase also get a one-step share price bump if they parred below 100M.
Floating percentage and per-player share limits
- Floats once 50% of shares are sold for most corporations, except Krefelder Eisenbahngesellschaft, which floats at 60%
- There is no per-player ownership cap: a player may hold up to 100% of a single corporation
- Certificate limit per player: 3 players — 20; 4 players — 15; 5 players — 12; 6 players — 10
Starting cash by player count
- 3 players: 600M starting cash (bank has 9,000M)
- 4 players: 450M starting cash
- 5 players: 360M starting cash
- 6 players: 300M starting cash
- Optional "Lower Starting Capital" variant: 500M/375M/300M/250M respectively (recommended for 3-4 players only)
End game triggers
- The bank runs out of money: the current full operating round set is finished (full_or)
- No other trigger exists: unlike other titles in the family, 18Rhl never ends because the train supply runs out
Number of phases
- 6 phases (2, 3, 4, 5, 6, 8), triggered by the purchase of the first train of each type
- Phases 2-4: "incremental" status (corporations that float receive only the money paid for shares)
- Phases 5-8 (from the brown phase on): "fullcap" status (corporations that float receive 100% of par value)
Train list and prices
- 2 train — 100M (rusts once the first 4-train is bought); normally 6 units, or 7 with the optional 2-train rule
- 3 train — 200M (5 units; rusts on the first 6-train)
- 4 train — 300M (3 units; rusts on the first 8-train)
- 5 train — 500M (3 units); buying it closes the private companies
- 6 train — 600M (6 units; available from phase 5)
- 8 train (Rheingold-Express) — 800M (4 units; available from phase 6); its own rules: must start/end at an RGE hex, ignores towns, and doubles the value of every Rhine Metropolis on routes running from the Nijmegen/Arnhem area to the Basel/Frankfurt area
List of private companies
- No. 1 Prinz Wilhelm-Bahn (PWB) — 20M, revenue 5M — blocks hex E14; lets its owner place the first tile there (replaced by the Angertalbahn (ATB) in the Ratingen variant)
- No. 2 Konzession Essen-Osterath (KEO) — 30M, revenue 0M — from the green phase on, lets its owner teleport the orange #935 tile onto hex E8 and place a free token there
- No. 3 Seilzuganlage (Szl) — 50M, revenue 15M — one free tile on a mountain hex, usable once, no connection required
- No. 4 Trajektanstalt (Tjt) — 80M, revenue 20M — free upgrade to green of a yellow hex at Cologne, Düsseldorf or Duisburg, with the option to token the same turn
- No. 5 Niederrheinische Licht- und Kraftwerke (NLK) — 120M, revenue 25M — the buyer gets a free 10% GVE share, and the GVE also floats with only 40% sold
- No. 6 Director's Certificate of the Rheinische Eisenbahngesellschaft (RhE) — 140M, revenue 0M — minimum bid 140M; whoever buys it sets the RhE's par price (only 70M, 75M or 80M) and becomes its president; not really a private but the RhE's presidency certificate
List of corporations
- Aachen-Düsseldorf-Ruhrorter E. (ADR) — home at K2; floats at 50%
- Bergisch-Märkische Eisenbahngesell. (BME) — home at F13; floats at 50%
- Cöln-Mindener Eisenbahngesellschaft (CME) — home at I10; floats at 50%
- Düsseldorf Elberfelder Eisenbahn (DEE) — home at F9; floats at 50%
- Krefelder Eisenbahngesellschaft (KEG) — home at D7; floats at 60%; the first two IPO certificates sold are double (20%)
- Gladbach-Venloer Eisenbahn (GVE) — home at G6; normally floats at 50%, or at 40% if the NLK private is bought
- Cöln-Crefelder Eisenbahn (CCE) — two homes (Cologne and Krefeld); floats at 50%
- Rheinische Eisenbahngesellschaft (RhE) — home at I10; the biggest corporation, with its own par/float rules (see private No. 6)
Game-specific mechanics
- The Rhine can only be crossed at 4 points (the three Rhine Metropolis hexes and hex C8); at the Metropolises a ferry (Trajekt) penalizes the route until a brown tile replaces it with a bridge
- Industry bonus (coal mines + steel mills): +20M, or +40M with more than one of each
- Eastern Ruhr bonus: +10M for each established connection into that area (up to 4)
- Eisern Rhein (Iron Rhine) bonus: +80M between Roermund and the Eastern Ruhr
- Bankruptcy: company shares are sold first, then the director's private cash contributes, and only as a last resort personal shares are sold or a bank loan is taken (deducted doubled from final wealth)
Emergency sell
Matches the 1830 baseline — treasury, then the president's personal cash, then a forced sale of any shares the president holds — with two added wrinkles: a corporation forced to buy can only do so from the bank, never from another corporation's holdings, and a corporation in receivership (with no majority shareholder) has no one to fall back on for personal cash or forced sales at all — it can only ever spend what's already in its own treasury.
Comparison with 1830
1. Setting, map and number of players
1830 covers the northeastern USA for 2-6 players. 18Rhl moves the action to the former Prussian province of
Rhineland, along the Rhine (Cologne, Düsseldorf, Duisburg, Aachen...), designed for 3-6 players — a slightly
higher minimum group size than 1830.
2. Privates that never change hands, and that almost all move tokens on the map
In 1830, private companies can be bought and sold between players during the game. In 18Rhl, once bought, a
private can never be resold or voluntarily closed: it stays tied to the same player for the whole game, until
it closes when the first type 5 train is bought. On top of that, most privates grant, in addition to their
revenue, an active power on the map (blocking a hex, laying an extra tile, or placing a free station) that can
only be used once, while the owner is acting as director of an operating company.
3. The sixth card of the opening auction is, literally, the president's certificate of a large company
It isn't really a private: the sixth slot of the opening auction is the Director Certificate of the Rheinische
Eisenbahngesellschaft (RhE), with a minimum bid of 140M. It's the same concept as 1830's B&O (an opening
purchase directly tied to an operating company's president certificate), applied here to the biggest company in
the game.
4. Lower float threshold, and capitalization that depends on the phase
In 1830 every company floats when founded and always receives 100% of the par value of its shares (full
capitalization). In 18Rhl most companies float once 50% of their shares are sold (not 1830's 60%), and the
capitalization model depends on when they float: if that happens before the brown phase, the treasury receives
only the money players actually paid for the shares bought (incremental capitalization); if a company floats
in the brown phase or later, it does receive 100% of the par value of all its shares.
5. The Rhine as a physical barrier with a toll ferry
Something with no equivalent in 1830: the Rhine can only be crossed at four specific points (the three Rhine
Metropolis hexes — Cologne, Düsseldorf, Duisburg — and hex C8). At the Metropolis hexes, the crossing is made
via a ferry (Trajekt) that reduces the value of any route crossing it, until a brown tile replaces the ferry
with a bridge and removes that penalty.
6. Route bonuses stacked on top of city and town revenue
In 1830, a route's revenue is simply the sum of the values of the cities and towns it runs through. 18Rhl adds
specific bonuses on top: +20/+40M for a route touching coal mines and steel mills (industry bonus), up to +40M
for growing connections into the Eastern Ruhr, and +80M for the Eisern Rhein (Iron Rhine) route between two
specific hexes.
7. A unique final train: the Rheingold-Express
1830 ends its train progression with the Diesel, a bigger train but conceptually the same as the others. In
18Rhl the type 8 train (Rheingold-Express) is a class of its own: it must always start at Nijmegen or Arnhem,
towns don't count toward its revenue, but it doubles the value of every Rhine Metropolis it runs through when
the route goes from the Nijmegen/Arnhem area to the Basel/Frankfurt area.
8. Bankruptcy resolved first with company resources, not the president's pocket
In 1830, if a company can't pay for a mandatory train, the burden falls straight onto the president's personal
money. In 18Rhl, the company must first sell its own stock certificates to the pool, then the director
contributes their private cash, and only as a last resort do they sell personal shares or take a bank loan
(which is deducted doubled from their wealth at game end).
9. Game end only through a broken bank, with no "last train" option
In 1830 the game can end either because the bank runs dry or because the last available train of the last type
is bought. In 18Rhl the only trigger is the bank running out of money; there's no alternate ending tied to
depleting the train supply.