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Harzbahn 1873

Designer: Klaus Kiermeier

Mines and railways in the Harz mountains, in a two-player classic with explicit technological progress.

Harzbahn 1873 — Summary


Capitalization type


Floating percentage and per-player share limits


Starting cash by player count


End game triggers


Number of phases


Train list and prices


List of private companies


List of corporations


Game-specific mechanics


Emergency sell

There's no 1830-style mechanic at all here — the president's personal cash and personal shares are never touched. A railway that can afford at least one available train must buy it; if it can't afford any, it becomes insolvent instead: every player-held share is wiped out with zero compensation, remaining treasury shares are sold into the pool, and the corporation is then forcibly recapitalized — repeatedly restructuring and selling more shares — until it can cover the cost of reorganizing. It's a considerably harsher mechanic than 1830's, landing on the shareholders' certificates rather than the president's wallet.

Comparison with 1830

1. Full capitalization versus incremental
In 1830 a company receives its entire capital at once when founded (full capitalization). In Harzbahn 1873 capitalization is incremental: each share pays the par price only when it is actually sold, both during the IPO and in later share issues.

2. No classic private companies: concessions and mines up for auction
1830 has 6 classic private companies auctioned at the start of the game. Harzbahn 1873 has none at all: instead, at the start of the game each railway's concession and the rights to a set of individual mines are auctioned off.

3. Three company sizes versus a uniform size
In 1830 all 8 corporations have 10 shares. In Harzbahn 1873, 7 railways with 5 shares of 20% each coexist with 5 mining companies of 2 shares of 50% each and an external market entity (MHE) with 10 shares of 10%.

4. Founding a company requires completing a mandatory route
In 1830 founding a corporation only requires buying its first share at the chosen par price. In Harzbahn 1873, each railway carries a concession that obliges it to complete a predefined route by a specific phase, on pain of being left "incomplete" and penalized.

5. Rising maintenance and a diesel pool instead of rusting
In 1830 trains rust outright once a more advanced type appears. In Harzbahn 1873 trains never rust in that sense: railways pay maintenance on their built track that rises through levels as the phases advance, and diesel trains are managed through a trade-in pool system rather than being replaced outright.

6. Phases also unlock which concessions can be founded
In 1830 phases only affect which tile colors are available and the train limit. In Harzbahn 1873, phases also unlock which railway concessions can be activated (HBE and GHE from phase 1, NWE/SHE/KEZ from phase 3, WBE/QLB from phase 4).

7. Scale and setting: a small, regional narrow-gauge game
1830 recreates the northeastern United States with large corporations across a sprawling map. Harzbahn 1873 is a small, regional design for 2-5 players, set among the narrow-gauge railways of the Harz mountains in Germany.

A term you do not recognise? They are all explained in the 18xx glossary. Glossary →