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1867: The Railways of Canada

Designer: Ian D. Wilson

1861's Canadian twin: the same grid stock market engine, now crossing Canada from east to west.

1867 — Summary


Capitalization type


Floating percentage and per-player share limits


Starting cash by player count


End game triggers


Number of phases


Train list and prices


List of private companies


List of corporations


Game-specific mechanics


Emergency sell

Completely replaced: the president never contributes personal cash, and players can never sell personal shares to fund a corporation's train. A cash-short corporation instead automatically draws down bank loans, up to its maximum, each one adding to a debt balance (minus a small issuance fee). If even the maximum in loans can't cover the cheapest train — or the corporation later can't pay the interest piling up on those loans — it's nationalized: its share price drops, outstanding loans are settled, and it becomes a government-run entity with shareholders compensated for their stock.

Comparison with 1830

1. Incremental capitalization instead of full capitalization
In 1830 a company receives its entire capital at once when it floats (60% sold). In 1867 capitalization is incremental: the company only collects the par price as each share is actually sold, making the pace of its capital growth depend much more heavily on how share sales actually play out.

2. Two tiers of company: small minors and large majors
In 1830 all 8 companies are equal, with 10 shares and a fixed home city from the start. In 1867 there are 16 single-token minors that fully float from the start, plus 8 majors that only become startable once the first 4-train is bought — two categories of company with a very different rhythm of entering play.

3. A national railway nobody controls
An entity absent from 1830. In 1867 the Canadian National (CN) has no owner; it enters play once the automatic train export phase arrives and gradually absorbs other companies through nationalization as the game progresses.

4. Automatic loans instead of relying solely on the company's own treasury
1830 has no loan mechanic at all. In 1867 companies can take out loans of $50 (up to 5 for majors, 2 for minors), receiving $45 in cash and paying 5% interest each operating round — replacing the usual sole reliance on the company's treasury and the president's own pocket.

5. Progressive nationalization tied to trains, instead of bankruptcy
In 1830 a company that can't afford a mandatory train can go bankrupt and be liquidated. 1867 works differently: privates get nationalized on the 6-train, remaining minors on the 8-train, and any company left without a train at specific rust points is folded directly into the CN.

6. A faster, more shifting phase structure
1830 has 6 phases (2, 3, 4, 5, 6, D). 1867 has 7 (2 through 8), and from phase 4 on every operating round automatically exports the next train from the depot, speeding up the pace of phase changes compared to 1830.

7. End game in two distinct stages
In 1830 an empty bank ends the game immediately. In 1867 an empty bank only finishes the current operating round (not the whole set), and the real end-game clock is the purchase of the first 8-train, which extends the final set to three operating rounds.

8. Merger rounds between minors and majors
A concept 1830 doesn't have. In 1867, from phase 3 to phase 7 there are dedicated merger rounds where minors can merge into an existing major or convert into one — a growth mechanic with no equivalent in 1830.