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1862: Railway Mania in the Eastern Counties

Designer: Mike Hutton

British East Anglia flips classic 18xx conventions with three train types and subsidy maneuvers.

1862 Railway Mania in the Eastern Counties — Summary


Capitalization type


Floating percentage and per-player share limits


Starting cash by player count


End game triggers


Number of phases


Train list and prices


List of private companies


List of corporations


Game-specific mechanics

Comparison with 1830

1. Setting and map
1830 covers the northeastern US with a fixed map. 1862 takes place in the English county of East Anglia, during the British "railway mania", and according to many experienced players it's one of the most different 18xx experiences of all, to the point of flipping many of the genre's usual assumptions.

2. Three train types, not just one
In 1830 all trains work the same: they visit cities and add up revenue. In 1862 each corporation gets a randomly assigned "permit" for one of three train types: local (which visit cities and towns and can use subsidies to inflate revenue), goods (which run "end to end", where each new train must continue from where the previous one finished) or express (which ignore towns, similar to the classic trains in 1830).

3. The "George Hudson maneuver": subsidies turned into revenue
A mechanic with no equivalent in 1830: corporations with local trains can declare part of their subsidy money as revenue, which can help push the share price up even if the actual network isn't generating that much money.

4. Founding by parliamentary auction, not a simple par price
In 1830 all companies capitalize the same way (×10 of the par price upon floating) and the founder simply picks the par price. In 1862, during the "Parliament round", each corporation is founded through an auction: whoever wins the bid becomes a "chartered" president with 3 tokens already paid for (£180) but must complete the process quickly on pain of a fine, while a corporation with no winning bid still floats as "incremental cap", and must buy its own 2 to 7 tokens itself.

5. Optional mergers
Unlike 1830, where companies never merge, 1862 allows optional mergers between corporations that want to combine their networks to grow faster.

6. Mandatory train purchase with no safety net
In 1830, if a company can't pay for a mandatory train, the president advances the money, or the company can go bankrupt with certain share-selling mechanisms as mitigation. In 1862, a forced train purchase can't be resolved by selling shares or putting in personal money: the corporation must face it with its own means, which makes treasury pressure even more direct.