← All games

1858: The Railways of Iberia

Designer: Ian D. Wilson

The Iberian Peninsula with 22 privates that eventually convert into shares of the operating companies, dual track gauge, and both 5- and 10-share companies.

1858 — Summary


Capitalization type


Floating percentage and per-player share limits


Starting cash by player count


End game triggers


Number of phases


Train list and prices


List of private companies


List of corporations


Game-specific mechanics


Emergency sell

There's no emergency sell here in the usual sense, because owning a train is never compulsory: a corporation that can't afford one simply keeps operating without it (and without route revenue) instead of being forced into a purchase. No president cash and no forced share sale ever happen for this reason.

Comparison with 1830

1. Setting, map and number of players
1830 covers the northeastern US for 2-6 players. 1858 moves the action to the Iberian Peninsula (Spain and Portugal), following the region's historical railway development, for 3-6 players (a 2-player variant exists with a restricted board), in games lasting around 4 hours.

2. Privates with a city convert into shares instead of being bought out and closed
In 1830 a private is bought by a public company for cash and permanently removed from the game. In 1858, if a private's home hex has a city on it, the private itself transforms into the founding shares of a public company: it doesn't disappear in exchange for money, it converts directly into capital. Privates without a city, on the other hand, never convert: they only generate income and eventually close.

3. Private auctions continue throughout the game, not just at the start
In 1830 the six privates are auctioned once, at the very start of the game. In 1858 privates keep coming up for auction during stock rounds throughout the whole game, and both founding a new company and putting a private up for auction use up a player's single buy action for that turn.

4. Dual track gauge, with two separate train ladders
Something that doesn't exist in 1830, with its single track gauge: 1858 has broad gauge (from the start), metre/narrow gauge (from phase 3), and dual gauge (from phase 5), with dedicated trains for each gauge — 2H/4H/6H for broad gauge and 2M through 6M for metre gauge — that develop independently of each other. No route can ever mix a broad-gauge stretch with a metre-gauge one.

5. Trains get "wounded" before fully rusting
In 1830 a train type rusts in one step and is removed the moment the next type is bought. In 1858 obsolescence happens in two stages: a train is first "wounded," earning only half its normal revenue, and only later is it fully retired.

6. Game end only from the bank, plus a Final Exchange Round
In 1830 the game can end either from the bank running dry or from the last train of the last type being bought. In 1858 the only trigger is the bank running dry; right before the game stops, there's a dedicated Final Exchange Round in which the usual 60% per-company ownership limit can be exceeded — something that never happens in 1830.