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1847: Pfalz

Designer: Wolfram Janich

The German Palatinate (Pfalz) on one of the smallest 18xx maps (52 hexes), in the 25th-anniversary edition of Wolfram Janich's original design — the same designer behind 18Rhl.

1847 AE — Summary


Capitalization type


Floating percentage and per-player share limits


Starting cash by player count


End game triggers


Number of phases


Train list and prices


List of private companies


List of corporations


Game-specific mechanics


Emergency sell

Matches the 1830 baseline: company treasury pays first, then the president's personal cash, then — if that's still not enough — a forced sale of the president's own shares in any corporation they hold, onto the open market, ignoring the normal stock-round-only and pool-limit restrictions.

Comparison with 1830

1. Setting, map and number of players
1830 covers the northeastern USA for 2-6 players. 1847 AE moves the action to the Palatinate (Pfalz), in southwestern Germany, a territory the historical 1847 divided among three states (Bavaria — the so-called "Pfalzbahnen" — Prussia, and Hessen-Darmstadt). It's one of the smallest maps in the genre: the original 1990 edition was for 3 players only, and this 25th-anniversary edition adds a seventh corporation to bring it up to 5.

2. Krauss & Co., a private that trades like a share
This is the game's strangest exception: Krauss & Co. has its own marker on the stock market (starting at 100M), and every time a corporation buys its first train, it pays the owner of Krauss & Co. a dividend worth 10% of that train's purchase price, moving its marker up or down just like an operating company's. Nothing like this exists among 1830's privates.

3. The Saarbrücken Private Railway, tied to the director's certificate
This private is always sold bundled with the 20% director's certificate of the Saarbrücker Eisenbahn, can never be resold to another player or a corporation, and closes when the Saarbrücker Eisenbahn buys its first train. It's the same concept as 1830's B&O (a private inseparable from the president's certificate). Interestingly, Wolfram Janich, this edition's designer, reused the same idea years later in 18Rhl, already featured in this catalogue.

4. Investor shares stand in for absent shareholders
In 1830 every sold share always has an active owner. In 1847 AE some companies include "investor shares" that count as sold for floating purposes even though no player owns them, and which only materialize once a player exchanges a specific private for them (mandatorily, after the first 5+5 train is bought). It's a way of introducing "passive" capital that 1830 doesn't need.

5. You can own 100% of a company, but nationalization is a risk
In 1830 no player can exceed 60% ownership of a company. In 1847 AE there's no such cap: a player can reach 100%. But if anyone reaches 70% or more, they can "nationalize" the company and force any other shareholder to sell them their shares at 150% of the current market price — a forced buyout that doesn't exist in 1830.

6. Flat route bonuses that don't exist in 1830
Beyond the value of cities and towns, 1847 AE adds flat bonuses: +40M if the route connects destinations A and B (long-distance bonus) and +70M if it connects a coal hex to destination Z (coal bonus). The 6E train only counts the value of cities and off-board destinations, but it can still receive the long-distance bonus (not the coal one).