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Steam over Holland

Designer: Bart van Dijk

A Dutch 18xx designed to be lighter and more sociable than the classics, set in the Netherlands.

Steam Over Holland — Summary


Capitalization type


Floating percentage and per-player share limits


Starting cash by player count


End game triggers


Number of phases


Train list and prices


List of private companies


List of corporations


Game-specific mechanics


Emergency sell

Unlike 1830, the corporation must issue its own treasury shares to the market first — before the president's personal cash or personal shares are even available as options. Only once it has nothing left to issue does the standard president-cash-then-forced-sale sequence kick in, with no more than one bundle of a given corporation's shares sold per emergency episode. One more departure: a trainless corporation with nothing left to issue, whose combined corporate and owner cash still can't reach even the cheapest train, isn't forced into personal bankruptcy the way 1830 works — it's simply closed instead.

Comparison with 1830

1. Setting, map and number of players
1830 covers the northeastern USA for 2-6 players. Steam Over Holland moves the action to the Netherlands for 2-5 players, with a map full of dikes, canals and polders: crossing many water edges costs a flat fl. 50 toll, a constant expense that doesn't exist the same way in 1830.

2. A fixed-length game: exactly 10 operating rounds
In 1830 the game runs until the bank runs dry or the last available train is bought. In Steam Over Holland the length is fixed from the start: 5 cycles of one stock round plus 2 operating rounds each (10 operating rounds total), and the game always ends when operating round 5.2 finishes, no matter what's happening with trains or money.

3. A second end trigger: hitting the top of the market
Besides the fixed-round ending, if a company's stock reaches the very top of the market (fl. 360) the game ends right there too. The bank, meanwhile, has unlimited money: it's never the bank that ends the game, unlike in 1830.

4. Bankruptcy doesn't exist
In 1830 a company (and, ultimately, a player) can go bankrupt. In Steam Over Holland bankruptcy is disabled entirely: before a company can run out of cash for a mandatory train, it must issue new shares to the market to raise funds. This safety valve means no one can ever actually go bankrupt.

5. Seven privates, but only as many are used as there are players
In 1830 there are always six privates in play. Steam Over Holland has seven in total, but at the start of the game only as many as there are players are drawn at random (in a 2-player game, for instance, only 2 of the 7 will be in play).

6. The floating threshold rises with every train phase
In 1830 every company always floats at 60% sold. In Steam Over Holland that threshold starts at 20% in phase 2 and climbs to 30%, 40%, 50%, and 60% each time the first train of a new type is bought — applying to every company that hasn't floated yet. On top of that, capitalization is incremental: the treasury only receives the money actually paid for shares sold, not 100% of par value as in 1830.

7. Two tile lays per turn, not one
In 1830 each company usually gets a single tile action per operating round. In Steam Over Holland, by contrast, each company gets two: an initial lay-or-upgrade, plus a second additional one (which can't reuse the same hex as the first).

8. A stock market that protects the price unless the president sells
In 1830 any share sale drops the price one space, no exceptions. In Steam Over Holland, some cells in the upper part of the market mean the price doesn't drop at all (or drops by at most one or two spaces) when the seller is a shareholder who isn't the president — the price only falls normally when the president themselves is the one selling.

9. Privates with recurring bonuses tied to historic ferries
None of 1830's six privates gives a permanent discount on train purchases or a recurring route bonus. In Steam Over Holland, Werkspoor gives its owner a 10% discount on type 3, 4 and 5 trains bought from the bank, and the two historic ferries — Enkhuizen-Stavoren (across the old Zuiderzee) and Vlissingen-London — add fl. 20 every time a route uses their specific hex, round after round.