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Rolling Stock Stars

Designer: Björn Rabenstein

A standalone reimplementation of Rolling Stock, with variable-power companies and valuation abstracted into stars, spanning from Prussian railroads to airports.

Rolling Stock Stars — Summary


Capitalization type


Floating percentage and per-player share limits


Starting cash by player count


End game triggers


Number of phases


Train list and prices


List of private companies


List of corporations


Game-specific mechanics


Emergency sell

Same as Rolling Stock: there's no train-purchase concept, so no emergency sell mechanic exists here either. This title reuses Rolling Stock's negotiation-based company-acquisition system unchanged, just with different market and company data.

Comparison with 1830

1. No map, no track, no trains — same as the original Rolling Stock
1830 revolves around the physical map: tiles, routes and trains. Rolling Stock Stars, like its predecessor, strips all of that out: there's no board, hexes, tiles, tokens or trains. "Companies" generate the income printed on the card, and "Synergies" between pairs of companies abstractly stand in for a transportation network.

2. A historical arc spanning decades and sectors, not a fixed region
1830 always stays in the mid-19th-century northeastern USA. Rolling Stock Stars starts in 1830s Prussia with early railroads, and as the game progresses it adds companies from Germany, then all of Europe, and eventually even non-railroad sectors: the final tier of cards represents container ports and airports.

3. Stock price moves by "stars," not a book-value table
In 1830, the stock price moves along a fixed grid based on dividend policy. In Rolling Stock Stars, each Company card carries a number of stars based on its level, and every 10 coins of cash also counts as one more star. Each round, if a corporation's star count doesn't match what's printed on its current price card, the price moves up or down one or two spaces depending on the gap.

4. Eight fixed corporations with unique, permanent powers, not identical companies
In 1830, every company operates under exactly the same rules. In Rolling Stock Stars there are only eight corporation cards, each with a permanent special power: Prussian Railway earns +1 coin per company it owns, Doppler AG doubles the income of its best company, Overseas Trading always gets first priority buying from the foreign investor, and so on for the other five.

5. Seven phases per turn, not a simple stock/operating alternation
In 1830, each cycle is simple: a stock round followed by one or more operating rounds. In Rolling Stock Stars, every full turn runs through 7 fixed phases (investment, closing, acquisition, closing companies, income, dividends and end card), many of which do nothing until enough corporations exist in the game.

6. "Receivership": a corporate zombie state with no equivalent in 1830
In 1830, a bankrupt company is liquidated and that's it. In Rolling Stock Stars, if all of a corporation's issued shares end up owned by the bank, the corporation enters "receivership": it keeps running under an automated (not very smart) receiver that always pays zero dividends and closes companies following fixed rules, until some player buys a share and claims its president's certificate.

7. Three independent end-game triggers, none tied to trains (because there aren't any)
In 1830, the game ends when the bank runs dry or the last train of the last type is bought. In Rolling Stock Stars the game ends if a corporation reaches the 75-coin share price while buying a share, if that price card is still in use when phase 7 begins, or if phase 7 begins with the end card already flipped from a previous turn.

8. Final scoring ignores corporate assets entirely
Just like in 1830, a corporation's treasury and holdings don't count toward determining the winner. In Rolling Stock Stars, final scoring only adds up personal cash, the face value of privately-owned (unconverted) companies, and the current price of personally-held shares.