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18Tokaido

Designer: Douglas Triggs

An 18Chesapeake expansion set on Japan's Tokaido corridor, with no auctions and exported trains.

18Tokaido — Summary


Capitalization type


Floating percentage and per-player share limits


Starting cash by player count


End game triggers


Number of phases


Train list and prices


List of private companies


List of corporations


Game-specific mechanics

Comparison with 1830

1. Depends on another 18xx title's components
18Tokaido (All-Aboard Games) requires the components of another game (18 Los Angeles) to play, a concept that doesn't exist in 1830, which is fully standalone.

2. No initial private auction
In 1830, privates are auctioned off at the start of the game. In 18Tokaido, by default, there's no auction: players can buy a private directly during their stock round turn, as just another buy action, from the very first round; the price is always the printed face value.

3. Seven companies, one fewer with low player counts
The game includes seven railroad corporations; in 2-3 player games, one is randomly removed at the start. 1830 doesn't reduce the number of available companies based on player count in the same way.

4. Trains "export" instead of all rusting at once
After each set of operating rounds (up through the first D train), the oldest train type still available in the bank is removed ("exported"), even if no company bought a new one. In 1830, a train type is only removed once the next generation is bought.

5. No bank-driven ending
Unlike 1830, where the game can end once the bank runs dry, 18Tokaido doesn't use that mechanism: the ending depends only on D trains and possible bankruptcies.

6. Game end calibrated around the D train
The game ends 3 operating rounds after the first D train appears; if the D train gets exported before being bought, it ends right after the following set of operating rounds; if a company buys it, there's still one stock round and one final set of operating rounds. 1830 has no such specific schedule tied to a single train type.

7. Small box, built for quick games
With a reduced tile manifest and without the extra components of a full 18xx game, 18Tokaido is positioned as a lighter, faster experience than 1830.

8. Set on the Tokaido corridor, from Osaka and Kyoto to Tokyo
While 1830 takes place in the Northeastern USA, 18Tokaido moves the system to one of Japan's most iconic railway corridors.