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18Chesapeake

Designer: Scott Petersen

1830 simplified and polished to learn the genre without losing its depth.

18Chesapeake — Summary


Capitalization type


Starting cash by player count


End game triggers


Number of phases


Train list and prices


List of private companies


List of corporations


Game-specific mechanics

Comparison with 1830

1. A design explicitly meant to simplify 1830
18Chesapeake doesn't try to differentiate itself thematically from 1830 (in fact, it keeps the same northeastern US spirit), but instead trims and polishes its rulebook to make it much more accessible to new players, without diluting its strategic depth.

2. One fewer train available at the end of each block of operating rounds
A mechanic that doesn't exist in 1830: at the end of each set of operating rounds, one non-permanent train is removed from the available pool. This doesn't necessarily speed up the game (there are more non-permanent trains than in 1830), but it completely eliminates the possibility of deliberately "stalling" train purchases to hold out longer without upgrading.

3. Fewer available par prices and a cleaner stock market
In 1830 there's a whole grid of possible par prices, and the stock market includes unintuitive values (like 67). In 18Chesapeake this grid is reduced and those values are cleaned up, simplifying the initial founding decision and making it clearer for new players to track each company's share price, without removing its importance.

4. Simplified tiles, with adjusted upgrade rules
18Chesapeake's tile set reduces the number of special cases compared to 1830, for example with specific rules on how "OO" cities merge upon reaching the brown phase, eliminating ambiguities that can arise in certain 1830 situations.

5. More expensive 5-trains
In 18Chesapeake, 5-trains cost $50 more than in 1830. This prevents a company with the highest share price from being able to afford buying two permanent trains in a row right away, a play that is indeed possible in some 1830 games.

6. Cheaper Diesel trains
Conversely, Diesel trains cost $200 less than in 1830, reducing the risk of bankruptcy during the final train rush and softening one of 1830's most financially tense moments.

7. Less extreme financial tension
As a consequence of the points above, the risk of bankruptcy and treasury pressure are noticeably softer in 18Chesapeake than in 1830, where the real possibility of going bankrupt is a constant threat for experienced players.

8. A rulebook designed for self-teaching
18Chesapeake stands out for having a very clear and well-structured rulebook, designed so a group can learn to play without needing an experienced 1830 player to teach them beforehand.