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1861: The Railways of the Russian Empire

Designer: Ian D. Wilson

The Russian Empire, with minors that grow into majors and a state railway that can absorb them.

1861 — Summary


Capitalization type


Floating percentage and per-player share limits


Starting cash by player count


End game triggers


Number of phases


Train list and prices


List of private companies


List of corporations


Game-specific mechanics

Comparison with 1830

1. Capitalization
1830 uses full capitalization: the company receives its entire capital at once when it floats. 1861 uses incremental capitalization: it only collects the par price for the shares actually sold, gradually.

2. Two-tier company system
1830 has 8 fixed majors of 10 shares each, all available from the start with a fixed home city. 1861 has 25: 16 small single-token minors that float fully right away, and 8 majors that can't be founded until the first 4-train appears, which choose their own home freely and grow into full companies over time.

3. The National Railway
A company that belongs to no player; instead, whoever holds priority deal operates it each round. 1830 has no equivalent — every company has real shareholders from start to finish.

4. Nationalization tied to trains
In 1861, buying certain trains triggers the state to "nationalize" (absorb) first the privates (6-train) and later the remaining minors (8-train), plus any company left without a train. In 1830, trains only cause equipment to rust — never the absorption of an entire company.

5. Loans
1861 lets corporations take out loans of 50₽ each (up to a cap depending on company type) and pay 5% interest each round to help afford expensive trains. 1830 has no loan mechanism at all — each company relies solely on its own treasury.

6. Setting and map
1861 takes place in the Russian Empire, with a very extensive map and off-map exits toward peripheral regions. 1830 has a fixed, more compact map of the northeastern US.

7. Design lineage
1861 shares its engine and design philosophy with 1867: Railways of Canada, both by Ian D. Wilson. 1830 (Dixon, Tresham and Lehmann), by contrast, is the original design from which most other 18xx games descend.