← All games

1849: The Game of Sicilian Railways

Designer: Federico Vellani

Sicily with three track gauges, terrain that always costs money, and trains that count hexes, not cities.

1849 Sicilian Railways — Summary


Capitalization type


Floating percentage and per-player share limits


Starting cash by player count


End game triggers


Number of phases


Train list and prices


List of private companies


List of corporations


Game-specific mechanics

Comparison with 1830

1. Setting and map
1830 covers the northeastern United States with a large map. 1849 takes place in Sicily, an island with a more compact and mountainous map, where terrain (and three different track gauges) shapes every routing decision far more than in 1830.

2. There is no par value
In 1830 each company starts at a par price chosen by its founder. In 1849 this concept doesn't exist: all share trades always happen at the company's current market price, with no distinction between par price and market price.

3. The share price only rises if the dividend is high enough
In 1830, every time a company pays a dividend, its price marker advances one space automatically. In 1849 this isn't automatic: the price only rises if the dividend paid per share is equal to or greater than the share's current market price. If the payout is low relative to its price, the marker stays where it is.

4. Trains count hexes, not city revenue
In 1830, a train of a given size visits a set number of cities and adds up their revenue values. In 1849, a "6H" train, for example, runs through any six hexes of track—whether there's a city there or it's plain track—and the score depends on the route taken, not on how many stops "count." This completely changes how an optimal network is designed.

5. Three track gauges, with a wildcard
There is no equivalent in 1830. In 1849 there are standard tracks (black), narrow tracks (hatched, which cost a quarter of the usual terrain cost but count double for train length), and dual/white tracks, which act as a wildcard: connected to a black track they count as standard, connected to a narrow one they count as narrow.

6. Float order is randomly predetermined
In 1830, players freely decide which company to found and when. In 1849 there are six corporations, and the order in which they can be founded is determined randomly before the game begins: only the first available company in the queue can be floated, not whichever one a player wants. This distributes who gets access to which company based on the buying order in the stock round.