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1822: The Railways of Great Britain — North Regional Scenario

Designer: Simon Cutforth

North regional version of 1822: from Birmingham northward, the shortest scenario in the family.

1822NRS North Regional Scenario — Summary


Capitalization type


Floating percentage and per-player share limits


Starting cash by player count


End game triggers


Number of phases


Train list and prices


List of private companies


List of corporations


Game-specific mechanics

Comparison with 1830

1. The full 1822 engine, not a simplified one
The NRS uses exactly the same engine as full 1822GB (auctions, minors, concessions, L-trains), none of which exist in 1830. What changes compared to 1822GB isn't the engine, just the scope of the map: the northern half, with Wales and London off-map.

2. Simultaneous auction of three categories, not a sequential single-lot auction
In 1830 privates go up one at a time in a classic open-bidding auction. In the NRS, privates, minors, and concessions are all auctioned simultaneously through bidding boxes, and each player only has a limited number of bidding tokens to spend.

3. Mergeable minors, a concept 1830 doesn't have
1830 only has major companies, born and grown independently. In the NRS, minors float early at a low price and, at any point, can merge into any major that traces an unblocked route to them, handing over their track and treasury.

4. Initial L-trains instead of the standard 2-city train
In 1830 the first generation of trains is already the standard 2-city train. In the NRS the game starts with "L" trains (essentially 1(+1) city/town trains) that must be upgraded into 2-trains for a fee, reduced to £70 from phase 2 onward.

5. Priority by cash on hand, not cyclical turn order
In 1830 stock round turn order is always cyclical. In the NRS, as in the rest of the 1822 system, whoever has the most cash on hand goes first in each new stock round, which rewards holding cash instead of spending it all.

6. Designed to match 1830's length, not full 1822GB's
A complete 1822GB game usually runs past 5 hours. The NRS trims the map and the number of active companies specifically to offer a length (3.5-4.5 hours) comparable to an 1830 game among experienced players, without giving up the full 1822 engine.