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18GB: The Railways of Great Britain

Designer: Dave Berry

Great Britain with companies randomly split into two tiers, blending ideas from 1825 and 1860.

18GB — Summary


Capitalization type


Floating percentage and per-player share limits


Starting cash by player count


End game triggers


Number of phases


Train list and prices


List of private companies


List of corporations


Game-specific mechanics


Emergency sell

A fundamental departure from 1830: the president is never asked for personal cash, and personal shares are never forced onto the market at all — the corporation raises the money itself instead. A trainless 5-share corporation that can't afford one converts into a 10-share corporation: its price drops three steps on the market, five new 10% shares are issued to the pool, and the bank pays the treasury directly for them — real fresh capital, not a sale of anyone's personal holdings. The president can then choose to buy back one of those freshly issued shares. A corporation that's already the larger, 10-share size and still can't afford a train has no more room to convert, and is instead expected to fall into insolvency/receivership rather than face bankruptcy, since bankruptcy itself is disabled in this game.

Comparison with 1830

1. Setting and map
1830 covers the northeastern USA. 18GB takes place in Great Britain, but should not be confused with 1822 (which carries the subtitle "Railways of Great Britain"): 18GB is a different design, by Dave Berry, that combines elements of 1825 and 1860 with the classic base of 1830 and its descendants.

2. Companies grouped into two random tiers
In 1830 all companies are available from the start on equal terms. In 18GB, during game setup, the railway companies are randomly split into two tiers: tier-2 companies can't be started until the second stock round. Which companies end up in each tier varies from game to game, so the map develops differently each time it's played.

3. You can own 100% of a company, and freely sell the director's certificate
In 1830 the individual ownership limit is 60%, and the president's certificate is normally not freely sold on the market but rather transferred. In 18GB a player can buy up to 100% of the shares of a single company, and can sell any number of their own shares on the open market, including the director's certificate.

4. Companies are born with 5 shares and convert into 10
In 1830 every company shares the same 10-share structure from the start. In 18GB companies are born as 5-share companies (40/20/20/20) and convert into 10-share companies later on -via a phase event or during an emergency recapitalization- receiving additional capital in the process. This two-stage structure has no equivalent in 1830.

5. No bankruptcy: Insolvency and Receivership instead
In 1830 a company that can't pay for a mandatory train can end up liquidated if the president also can't cover the shortfall. In 18GB bankruptcy doesn't exist as such: an underfunded company becomes "Insolvent" or is placed into bank "Receivership," staying in the game but under restrictions, rather than disappearing.

6. Fully variable setup depending on player count
In 1830 the map and the set of companies are fixed, regardless of player count. In 18GB every player count uses its own scenario, with its own map, its own subset of companies and privates, its own certificate limit, and its own starting cash -including two possible different maps for 2 players (North-South or East-West)- which gives it far greater game-to-game variability than 1830.

A term you do not recognise? They are all explained in the 18xx glossary. Glossary →