1880: China
Designer: Helmut Ohley, Leonhard "Lonny" Orgler
19th-century China with fixed operating order and personal foreign investors for each player.
1880 China — Summary
Capitalization type
- Half capitalization, in two stages: upon floating (once 20%, 30%, or 40% has sold, depending on the size chosen by the director), the company receives only 5 times its par price from the bank. Once the remaining 5 shares have been sold and, in addition, type 3 trains are out, it automatically receives the rest of its capital (the other 5 times the par price).
Starting cash by player count
- 3 players: ¥600 starting cash
- 4 players: ¥480 starting cash
- 5 players: ¥400 starting cash
- 6 players: ¥340 starting cash
- 7 players: ¥300 starting cash
- The bank is unlimited (no fixed amount of money)
End game triggers
- The second-to-last 8-train (the second of the two available) is bought: 3 more operating rounds are played and the game ends
Number of phases
- 11 phases (A1, A2, B1, B2, B3, C1, C2, C3, D1, D2, D3), triggered by the purchase of the first train of each corresponding type
- Building permits (B, C, D) unlock progressively and restrict which companies can lay track based on their current permit
Train list and prices
- 2 train — ¥100 (rusts with the first 4-train) — 10 units
- 2+2 train — ¥180 (rusts with the first 4+4-train) — 5 units
- 3 train — ¥180 (rusts with the first 6-train) — 5 units
- 3+3 train — ¥300 (rusts with the first 6E-train) — 5 units
- 4 train — ¥300 (rusts with the first 8-train) — 5 units
- 4+4 train — ¥450 (rusts with the first 8E-train) — 5 units
- 6 train — ¥600 — 5 units
- 6E train — ¥700 — 5 units
- 8 train — ¥800 — only 2 units (buying the second one triggers the game end)
- 8E train — ¥900 — 2 units
- 10 train — ¥1,000, unlimited
- 2R (Rocket) train — ¥250 — 10 units, available from phase C2 onward
List of private companies
- Woosong Railway (P0) — ¥5 — a one-off payment of ¥40/70/100 when the last 2+2/3/3+3 train is purchased
- Kaiping Railway (P1) — ¥10, revenue ¥5 — no special power
- Yanda Ferry Company (P2) — ¥25, revenue ¥10 — the owner uses all ferries for free
- Taiwan Western Line (P3) — ¥45, revenue ¥15 — Taiwan is worth +¥20 for the owner
- Chinese Rivers Ferry Companies (P4) — ¥70, revenue ¥20 — ¥20 discount when building on river hexes
- Jeme Tien Yow Engineer Office (P5) — ¥100, revenue ¥25 — grants a Phase D building permit to one company
- Imperial Qing Government (P6) — ¥160 — the owner receives the BCR's 20% director's certificate
- Rocket of China (P7) — ¥50 — can be exchanged for an available train, with a forced exchange into the second 4-train
List of corporations
- Jingha Railway (JHA) — home at F8
- Jinghu Railway (JHU) — home at F8
- Jingguang Railway (JGG) — home at F8
- Jinglan Railway (JLR) — home at F8
- Binzhou Railway (BZU) — home at B8
- Longhai Railway (LHR) — home at J2
- Schichang Railway (SCR) — home at N12
- Chengkun Railway (CKR) — home at O5
- Baocheng Railway (BCR) — home at M3
- Ningxi Railway (NXR) — home at J6
- Hukun Railway (HKR) — home at K15
- Nanjiang Railway (NJR) — home at K13
- Qinshen Railway (QSR) — home at D12
- Wunan Railway (WNR) — home at L10
- Plus 7 "foreign investors" (shareless minors, one per player): Russian (A3), Japanese (E13), Belgian (H6), German (H14), British (Q15), Portuguese (P12), and French (Q7)
Game-specific mechanics
- Fixed operating order based on the chosen par price, with no relation to stock market position, and it never changes afterward
- The operating round ends when trains of a given type are exhausted, not when every company has operated
- The director chooses a 20%, 30%, or 40% stake when founding, which determines how many construction phases the company can build during (3, 2, or 1 respectively)
- Personal foreign investors that lay track and pay dividends directly to the player; they merge with that player's first floated company once the tracks connect
- Only 4 slots available for each par price
Comparison with 1830
1. Fixed operating order, determined by the par price
In 1830, the order in which companies operate is set by their position on the stock market and changes every
round. In 1880, the operating order is fixed from the moment the company is founded, based on the chosen par
price, and never changes again. There are only 4 slots available for each par price, so once they're filled,
no other company can be founded at that price.
2. The operating round doesn't end when every company has operated
In 1830 an operating round ends when every company has taken its turn. In 1880 the operating round ends when
all trains of a given type have been exhausted. This means that if trains are bought slowly, the same company
might end up operating several times within a single round; and if they're bought very quickly, some company
might not get to operate at all in that round.
3. The director chooses between three ownership stakes, with different construction phases
In 1830 the founder always buys 20% (the president's certificate). In 1880, when founding a company, you
choose between a director's stake of 20%, 30%, or 40%. This choice isn't purely financial: a company with a
40% director can only build during one construction phase, a 30% one during two phases, and a 20% one during
up to three phases. The smaller the initial stake, the more building flexibility the company has.
4. Personal foreign investors
A mechanic with no equivalent in 1830: each player receives their own "foreign investor," a sort of
mini-company that can lay track and pay dividends directly to the player. A player's foreign investor becomes
tied to the first company that player floats, and when the investor's track and the company's track connect,
they merge, transferring all of the investor's money to the company.
5. Limited number of par price slots
Each available par price only has 4 slots. In 1830 there is no limit of this kind: any number of companies
can be founded at the same par price (subject to certificate availability).
6. More rigid long-term planning
Since the operating order never changes once set, choosing a par price in 1880 is a much more permanent and
strategic decision than in 1830, where market position (and therefore operating order) is constantly
reshuffled based on each company's performance.
7. Unpredictable operating round pace
Since the operating round doesn't have a fixed number of turns per company, the pace of play in 1880 is more
unpredictable than in 1830: you need to keep an eye on how many trains of a given type remain available in
order to anticipate when the current round will end.
8. Theme and map: 19th-century China
1880's backdrop is the development of Chinese railways, with its own map and network of cities, completely
different from 1830's northeastern US corridor.