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1822PNW

Designer: Ken Kuhn

1822 without concessions, with merging associated minors and a lumber market unique to the Pacific Northwest.

1822PNW — Summary


Capitalization type


Floating percentage and per-player share limits


Starting cash by player count


End game triggers


Number of phases


Train list and prices


List of private companies


List of corporations


Game-specific mechanics

Comparison with 1830

1. Same engine as 1822, without an auction for concessions
1822PNW (Ken Kuhn) builds on the 1822 system (privates and minors bought at auction), but removes "concessions" for founding majors. In 1830, major companies are freely founded by buying their president's certificate; in 1822PNW, they're instead founded by merging two minors together.

2. Majors are born by merging two associated minors, in a dedicated round
Each major company has 7 possible "associated" minors. To found it, players must identify and successfully merge two of these minors, and the game dedicates a whole Merger Round after every set of operating rounds (from phase 2 on) exclusively to this process. This layer of planning is unique to 1822PNW and exists in neither 1830 nor 1822GB (which uses concessions, not minor mergers).

3. A lumber market unique to the Pacific Northwest map
Hexes containing timber generate extra revenue when a train passes through them. This mechanic, absent from 1830, creates a whole secondary economy ("Lumber Baron") around hauling lumber to cities.

4. Privates that interact with the map in ways 1830 doesn't
Besides the Lumber Baron, privates like the Paper Mill (bonus for cities near timber) or the Ski Haus (bonus at mountain passes) assign special tokens to specific map hexes. No private in 1830 interacts with a map resource this way.

5. Half new, regionally-themed private companies
Alongside classic 1822-system privates (permanent "L" and 2-trains, etc.), half of 1822PNW's set of privates is entirely new and specifically themed around the Pacific Northwest region.

6. Simpler tile design than other 1822 titles
Despite sharing an engine with 1822, 1822PNW's track design is deliberately kept simple — closer to the basic 1817/1822 style than to the tile complexity of titles like 18GB or 1860.

7. Built-in short variant, an option 1830 doesn't offer out of the box
The 1822PNW box includes a short-game variant (Short Scenario) and a southern regional scenario (2-3 players), designed so the group can pick the length before starting. 1830 includes no equivalent variant in its base rulebook.

8. Still "1822" in spirit, despite the changes
The designer himself insists that, despite the novelties (mergers, lumber), 1822PNW remains fundamentally a 1822-system game with a fresh perspective, not a radical break from the engine — unlike 1830, which did establish a genuinely new reference engine relative to its own predecessors.