# 18xx.cat > The 18xx board game community in Catalonia. Explanations of 65 18xx titles, a comparison table of their rules figures, a glossary of the genre, clubs to play at, shops to buy from, and a log of the community's games. Published in Catalan (default), Spanish and English. Original text and compiled data on this site are licensed CC BY 4.0 (https://creativecommons.org/licenses/by/4.0/): reuse is welcome with a credit linking to https://18xx.cat. Game names, trademarks and rulebooks belong to their publishers and are not covered. Any URL takes ?lang=es or ?lang=en for the Spanish and English versions. Machine-readable data: https://18xx.cat/dades/index.json ## Start here - [Home](https://18xx.cat/): Who we are, what we do, and how to join the 18xx community in Catalonia. - [What is an 18xx](https://18xx.cat/que-es-18xx): Where the family comes from, its shared mechanics, playing time and which title to start with. - [Glossary](https://18xx.cat/glossari): 44 terms of the genre explained, with the Catalan equivalents. ## The catalogue - [Learn](https://18xx.cat/apren): For each game in the catalogue, ten points on how it differs from 1830. - [Comparison table](https://18xx.cat/comparativa): Starting capital, flotation percentage and share and certificate limits for every title. ## Playing - [Where to play](https://18xx.cat/on-jugar): Partner clubs in Catalonia that run 18xx games. - [Where to buy](https://18xx.cat/on-comprar): Publishers, shops and the second-hand market for buying 18xx from Catalonia. ## About this site - [Knowledge map](https://18xx.cat/mapa): The complete index of the site, with every page and the full catalogue. - [Open data](https://18xx.cat/dades): The JSON files for the catalogue, the comparison table, the clubs, the shops and the glossary. - [Legal notice](https://18xx.cat/avis-legal): Ownership, intellectual property and disclaimer. - [Privacy policy](https://18xx.cat/privacitat): What data is processed and what rights you have. - [Cookie policy](https://18xx.cat/politica-cookies): Which cookies the site uses and how to change your choice. ## Data files (JSON, CC BY 4.0) - [Dataset index](https://18xx.cat/dades/index.json): every dataset, its fields and its provenance. - [Game catalogue](https://18xx.cat/dades/jocs.json) - [Starting capital, flotation and certificate limits](https://18xx.cat/dades/comparativa.json) - [Glossary terms in three languages](https://18xx.cat/dades/glossari.json) - [Partner clubs in Catalonia](https://18xx.cat/dades/clubs.json) - [Publishers and shops](https://18xx.cat/dades/botigues.json) ## Game catalogue (65 titles) - [18 India: The Railways of India](https://18xx.cat/joc/18-India): Descended from 1829 Mainline: permanent trains, "managed" companies without a fixed president, and royal bonds — for 2-5 players in about 3 hours. - [18Chesapeake](https://18xx.cat/joc/18Chesapeake): 1830 simplified and polished to learn the genre without losing its depth. - [18CZ: The Railway Comes to Czech Lands](https://18xx.cat/joc/18CZ): The Czech Lands with fifteen operating companies in three sizes (small, medium, big) that absorb one another, over a fixed run of eight stock rounds. - [18España](https://18xx.cat/joc/18ESP): The Iberian Peninsula with dual track gauges, rugged terrain, mines, and partial capitalization. - [18EU: Railroading in Europe From the 1830s to the 1930s](https://18xx.cat/joc/18EU): All of Europe on one map: small companies that merge into big operating railroads, and a private auction using fixed-price bid boxes. - [18GB: The Railways of Great Britain](https://18xx.cat/joc/18GB): Great Britain with companies randomly split into two tiers, blending ideas from 1825 and 1860. - [18Ireland](https://18xx.cat/joc/18Ireland): 5-share companies that merge (sometimes hostilely) into 10-share companies, with a small bank and two-stage train obsolescence. - [18Mag: Hungarian Railway History](https://18xx.cat/joc/18Mag): Hungary with every train available from the start and no rusting at all: trains can only be scrapped voluntarily, and companies always split earnings 50:50. - [18MEX](https://18xx.cat/joc/18MEX): Classic 18xx based on Tresham's 1829: mail contracts, a national railroad formed by merger, and delayed train obsolescence. - [18NewEngland](https://18xx.cat/joc/18NewEngland): From Massachusetts to New York: draft with no auctions, partial capitalization at par, and a great entry-level game. - [18NL](https://18xx.cat/joc/18NL): 1830 transplanted to the Netherlands, with the same classic spirit on a Dutch map. - [18Rhl: The Railways of the Rhineland](https://18xx.cat/joc/18Rhl): Railway companies compete to build profitable lines across the Rhine, in a financially-focused and highly strategic 18xx. - [18SJ: Railways in the Frozen North](https://18xx.cat/joc/18SJ): Sweden and Norway with nationalization and a philosophy where personal wealth is all that matters. - [18Svea](https://18xx.cat/joc/18Svea): A Swedish micro 18xx with just ten hexes, playable in under two hours. - [18Tokaido](https://18xx.cat/joc/18Tokaido): An 18Chesapeake expansion set on Japan's Tokaido corridor, with no auctions and exported trains. - [18USA: The Railways of the United States of America](https://18xx.cat/joc/18USA): 1817's financial engine (loans, short selling, mergers) applied to the whole USA map, with random setup every game. - [18ZOO](https://18xx.cat/joc/18ZOO): An 18xx starring anthropomorphic zoo animals, with an innovative stock market design and games of about two hours. - [21Moon](https://18xx.cat/joc/21Moon): Lunar mining in the year 2117, with temporary permits and an end-of-game fixed by the calendar. - [1817](https://18xx.cat/joc/1817): An aggressive, finance-heavy 18xx for large groups, with loans, short selling, and hostile mergers between companies. - [1817NA](https://18xx.cat/joc/1817NA): The same shortened take on 1817 for 3 players, now focused on the original North America map. - [1817WO](https://18xx.cat/joc/1817WO): A shorter, tighter version of 1817 designed for games with as few as 3 players, set across the whole world. - [1822: The Railways of Great Britain](https://18xx.cat/joc/1822GB): The full 1822: all of Great Britain in constant auction of privates, minors, and major company concessions. - [1822: The Railways of Great Britain — Medium Regional Scenario](https://18xx.cat/joc/1822MRS): Medium regional version of 1822: England and parts of Wales and Scotland, in a shorter format. - [1822: The Railways of Great Britain — North Regional Scenario](https://18xx.cat/joc/1822NRS): North regional version of 1822: from Birmingham northward, the shortest scenario in the family. - [1822CA](https://18xx.cat/joc/1822CA): The 1822 engine spread across the full width of Canada: the longest, widest game in the family, built for 6-9 hour sessions. - [1822MX](https://18xx.cat/joc/1822MX): 1822 evolved and shortened for Mexico, with a collectively-managed national railroad (NdeM) and builder cubes. - [1822PNW](https://18xx.cat/joc/1822PNW): 1822 without concessions, with merging associated minors and a lumber market unique to the Pacific Northwest. - [1825](https://18xx.cat/joc/1825): The modular successor to 1829: maps split into Units (1, 2 and 3) that can be combined depending on player count. - [1828](https://18xx.cat/joc/1828): A hefty 1830 relative set around the Great Lakes and eastern Canada: corporate mergers into shared "Systems", privates that directly launch companies, and par prices that unlock as the game progresses. - [1829](https://18xx.cat/joc/1829): Francis Tresham's original 1829: the design that started the whole 18xx genre, set in southern England. - [1830: Railways & Robber Barons](https://18xx.cat/joc/1830): The classic reference 18xx: Northeastern USA, stock market, trains and bankruptcy. - [1833NE: Railroading in New England](https://18xx.cat/joc/1833NE): New England and Montreal using Tom Lehmann's own 1846 financial system, with interconnection bonuses that shift by phase, ferries, and a Takeover mode where railroads acquire one another — for 3-5 players. - [1836Jr30](https://18xx.cat/joc/1836Jr30): A short, kid-friendly 18xx built from 1830's components, set in the Netherlands and Belgium. - [1836Jr56](https://18xx.cat/joc/1836Jr56): The same short, kid-friendly 18xx, this time built from 1856's components. - [1837-Saxonia](https://18xx.cat/joc/1837-Saxonia): Saxony's rugged terrain of winding lines and major bridges, with historic companies deciding when to merge into the Royal Saxon State Railways — a heavy reworking of the designer's own 18SX. - [1840: Vienna Tramways](https://18xx.cat/joc/1840): Vienna trams with no train rusting at all: every line is a "diesel" from the start, and obsolescence is replaced by ongoing fees. - [1841: Railways in Northern Italy](https://18xx.cat/joc/1841): Northern Italy with the most intricate stock market in the genre: companies can invest in other companies, and even found new ones. - [1844: Schweiz](https://18xx.cat/joc/1844): Switzerland with mountain railways, tunnel-building companies, and two clearly distinct generations of locomotives. - [1846: The Race for the Midwest](https://18xx.cat/joc/1846): A fast entry point into 18xx set in the US Midwest, with incremental capitalization and drafted minors. - [1847: Pfalz](https://18xx.cat/joc/1847-AE): The German Palatinate (Pfalz) on one of the smallest 18xx maps (52 hexes), in the 25th-anniversary edition of Wolfram Janich's original design — the same designer behind 18Rhl. - [1848: Australia](https://18xx.cat/joc/1848): Australia with three track gauges and the Bank of England as a public company that bails out railways in receivership. - [1849: Kingdom of the Two Sicilies](https://18xx.cat/joc/1849Boot): Federico Vellani's 1849 taken further south, to the former Kingdom of the Two Sicilies, in a revision by Scott Petersen. - [1849: The Game of Sicilian Railways](https://18xx.cat/joc/1849): Sicily with three track gauges, terrain that always costs money, and trains that count hexes, not cities. - [1856: Railroading in Upper Canada from 1856](https://18xx.cat/joc/1856): Upper Canada and the risk of being nationalized by the government if loans aren't repaid in time. - [1858: The Railways of Iberia](https://18xx.cat/joc/1858): The Iberian Peninsula with 22 privates that eventually convert into shares of the operating companies, dual track gauge, and both 5- and 10-share companies. - [1860: Railways on the Isle of Wight](https://18xx.cat/joc/1860): The Isle of Wight in an 18xx designed for 2 players, with no bankruptcies and progressive nationalization. - [1861: The Railways of the Russian Empire](https://18xx.cat/joc/1861): The Russian Empire, with minors that grow into majors and a state railway that can absorb them. - [1862: Railway Mania in the Eastern Counties](https://18xx.cat/joc/1862): British East Anglia flips classic 18xx conventions with three train types and subsidy maneuvers. - [1867: The Railways of Canada](https://18xx.cat/joc/1867): 1861's Canadian twin: the same grid stock market engine, now crossing Canada from east to west. - [1868: Wyoming](https://18xx.cat/joc/1868-Wyoming): Wyoming with coal mines and oil fields developed in their own dedicated rounds, in a modern and highly tactical 18xx. - [1870: Railroading Across the Trans Mississippi from 1870](https://18xx.cat/joc/1870): The Trans-Mississippi with a huge map and the richest stock-market game in the whole 18xx family. - [1877: Stockholm Tramways](https://18xx.cat/joc/1877StockholmTramways): Trams (not trains) through Stockholm, built around the risk of losing control of your own companies. - [1877: Venezuela](https://18xx.cat/joc/1877): Venezuela in a 1817 compressed to 2-3 hours, with short selling, arbitrage and financial sabotage. - [1880: China](https://18xx.cat/joc/1880): 19th-century China with fixed operating order and personal foreign investors for each player. - [1882: Assiniboia](https://18xx.cat/joc/1882): Assiniboia, in western Canada, with neutral tokens, a rebellion zone, and a parasite company. - [1888-N](https://18xx.cat/joc/1888N): Northern China (the Beijing area): the first of a Chinese trilogy (1888-N, E and S) that can be combined to expand the map and companies. - [1889: History of Shikoku Railways](https://18xx.cat/joc/1889): Shikoku, the compact and mountainous version of 1830 in Japan, with one fewer company and a shorter game. - [1893: Cologne](https://18xx.cat/joc/1893): Cologne, with a Rhine crossable at only four hexes and minors that merge by shareholder vote, in a short 18xx for 2-4 players. - [1894](https://18xx.cat/joc/1894): Northeastern France and Belgium with two companies that start the game already floated, green cities that split in two when upgraded to brown, and trains that can be traded up for newer models — for 3-4 players. - [Harzbahn 1873](https://18xx.cat/joc/1873): Mines and railways in the Harz mountains, in a two-player classic with explicit technological progress. - [Railways of the Lost Atlas](https://18xx.cat/joc/LostAtlas): A modular map built during setup, minors with their own persistent powers that physically merge into majors, and a fixed cycle-based length. - [Rolling Stock](https://18xx.cat/joc/RollingStock): A card-based auction and trading game with the spirit of 18xx, with no map or tiles at all. - [Rolling Stock Stars](https://18xx.cat/joc/RollingStockStars): A standalone reimplementation of Rolling Stock, with variable-power companies and valuation abstracted into stars, spanning from Prussian railroads to airports. - [Steam over Holland](https://18xx.cat/joc/Steam-Over-Holland): A Dutch 18xx designed to be lighter and more sociable than the classics, set in the Netherlands. - [The Old Prince 1871](https://18xx.cat/joc/1871): Prince Edward Island and the PEIR, a ghost network that turns into a company live at the table. ## Optional - [Full text of the reference pages](https://18xx.cat/llms-full.txt): the introduction and the glossary as plain text. - [Sitemap](https://18xx.cat/sitemap.xml)